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-   -   Ping: SkyDog - Question about OOTP6 Creation Modifiers (https://forums.operationsports.com/fofc//showthread.php?t=37999)

maximus 04-15-2005 12:16 PM

Ping: SkyDog - Question about OOTP6 Creation Modifiers
 
SD, I use the modifiers that you tested and posted over at the OOTP6 boards. When creating my league I didn't input the creation modifiers right away. Instead I created my league and generated my players/coaches, ect and then input the modifiers in "League set-up" after the league generation process. Do you think this will have an impact on the players just generated? In other words, since I didn't input the modifiers before hand and instead after the players were generated, does this mean the players just generated will not use the modiifiers?

I hope I made sense. :o

MizzouRah 04-15-2005 12:26 PM

I don't think the modifiers are for created players, just the AI's evaluation for current players.


Todd

spleen1015 04-15-2005 12:27 PM

The initial pool of players were generated using the default creation modifiers, not SD's. All of the players generated in the future will use SD's.

jbmagic 04-15-2005 12:29 PM

Quote:

Originally Posted by MizzouRah
I don't think the modifiers are for created players, just the AI's evaluation for current players.


Todd


todd

that true for player AI evaluation % modifier only

but Spleen is correct what he said. like pitching and hitting age, power, speed, etc

Ben E Lou 04-15-2005 12:45 PM

Quote:

Originally Posted by MizzouRah
I don't think the modifiers are for created players, just the AI's evaluation for current players.


Todd

Incorrect. Creation modifiers impact all players created--both the initial pool and new rookies. My suspicion as to what will happen to maximus is that he'll see a youth boom in the early years of his league as the new youngsters are created with better ratings than the initial pool.

maximus 04-15-2005 01:08 PM

Quote:

Originally Posted by SkyDog
Incorrect. Creation modifiers impact all players created--both the initial pool and new rookies. My suspicion as to what will happen to maximus is that he'll see a youth boom in the early years of his league as the new youngsters are created with better ratings than the initial pool.


Hmm, good point. I may have to restart it and recreate the league then.

Thanks.

maximus 04-15-2005 01:12 PM

..however, if what spleen said is correct then I guess it wouldn't matter.

Ben E Lou 04-15-2005 01:36 PM

Quote:

Originally Posted by maximus
..however, if what spleen said is correct then I guess it wouldn't matter.

No, you're not following. What spleen and I are saying are the exact same things:

INITIAL POOL OF PLAYERS--created using whatever creation modifiers you enter in the initial league setup screen before generating the league. As spleen put it: "The initial pool of players were generated using the default creation modifiers, not SD's." This is because in your case, you didn't enter anythiing, so it used the default creation modifiers.

PLAYERS BEGINNING IN FUTURE YEARS--As spleen put it "All of the players generated in the future will use SD's." Like I said, the first crop of draftees will have higher future potential than the first crop of generated players in your league.

MizzouRah 04-15-2005 02:08 PM

Didn't know that SD... of course I don't use fictional players.


Todd

jbmagic 04-15-2005 02:10 PM

Quote:

Originally Posted by MizzouRah
Didn't know that SD... of course I don't use fictional players.


Todd


it goes for fictional and real players what spleen and SD said.

Ben E Lou 04-15-2005 02:17 PM

Quote:

Originally Posted by MizzouRah
I don't use fictional players.

Weenie.







:p

MizzouRah 04-15-2005 02:20 PM

Not the initial roster set for real players.


Todd

maximus 04-15-2005 03:39 PM

Quote:

Originally Posted by SkyDog
No, you're not following. What spleen and I are saying are the exact same things:

INITIAL POOL OF PLAYERS--created using whatever creation modifiers you enter in the initial league setup screen before generating the league. As spleen put it: "The initial pool of players were generated using the default creation modifiers, not SD's." This is because in your case, you didn't enter anythiing, so it used the default creation modifiers.

PLAYERS BEGINNING IN FUTURE YEARS--As spleen put it "All of the players generated in the future will use SD's." Like I said, the first crop of draftees will have higher future potential than the first crop of generated players in your league.


Ahh, I understand. OK, thanks.

MizzouRah 04-15-2005 06:23 PM

Quote:

Originally Posted by SkyDog
Weenie.







:p


I just like to be familiar with today's players. :)

Heck, I wish FBCB had a current roster set.


Todd

Balldog 04-16-2005 01:16 AM

Quote:

Originally Posted by MizzouRah
Heck, I wish FBCB had a current roster set.


Todd


I can never get past making 5 teams before giving up.

MizzouRah 04-16-2005 05:39 AM

Quote:

Originally Posted by Balldog
I can never get past making 5 teams before giving up.


:)

I'm sure it would be a pain in the arse. I think it would have to be a group project. Too many teams.


Todd

SunDevil 04-16-2005 06:52 AM

Here is the link to the modifiers. I did a search for them, because I have never seen them before and thought it would be nice to post a link.

http://www.ootpdevelopments.com/boar...t.php?p=915184

Good job SkyDog

PilotMan 04-16-2005 07:02 AM

Thanks for posting that here. I may need to give it a go on my next league.

MizzouRah 04-16-2005 04:34 PM

Quote:

Originally Posted by SunDevil
Here is the link to the modifiers. I did a search for them, because I have never seen them before and thought it would be nice to post a link.

http://www.ootpdevelopments.com/boar...t.php?p=915184

Good job SkyDog


Now I feel like an idiot. I was thinking about the monthly weighted values for trades and AI roster management.


Todd

maximus 04-20-2005 03:39 PM

Can someone please explain this - I want to decrease HR's in my league. I am getting guys (about 6 a season) with 55-61 HR's a season. I would like to lower this number. How would I do this using the modifiers? Should I increase the pitcher movement (which is at 42% right now)? If not what else can I do in the modifer section to lower HRs a bit?

Thanks.

edit-
Note: The number of HRs I am looking at getting to is around 45-50 HRs.

maximus 04-20-2005 08:29 PM

Quote:

Originally Posted by maximus
Can someone please explain this - I want to decrease HR's in my league. I am getting guys (about 6 a season) with 55-61 HR's a season. I would like to lower this number. How would I do this using the modifiers? Should I increase the pitcher movement (which is at 42% right now)? If not what else can I do in the modifer section to lower HRs a bit?

Thanks.

edit-
Note: The number of HRs I am looking at getting to is around 45-50 HRs.


bump

Ben E Lou 04-20-2005 08:36 PM

If you're using the mods that I suggested, this should be self-correcting. You may just have a few HR studs in your league right now. I wouldn't mess with it, to be honest. Using those mods, I've gone 15-20 years without a player ever hitting 50 HR's.

Balldog 05-02-2005 10:38 AM

Ok, so I am trying to set up a college type league. Where players come in and play from day one.

I would make this possible by adjusting the player creation modifiers and the development/aging modifiers, correct?

Does the player creation modifiers only effect potentials or does it effect current ratings?

Ben E Lou 05-02-2005 10:47 AM

Quote:

Originally Posted by Balldog
Ok, so I am trying to set up a college type league. Where players come in and play from day one.

I would make this possible by adjusting the player creation modifiers and the development/aging modifiers, correct?

Does the player creation modifiers only effect potentials or does it effect current ratings?

I'd start by bumping up modifiers and development to the maximum allowed, and testing from there.


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