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OOTP 7 (2005) blurb
Found this tidbit over on Bill Abner's blog from E3:
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The preview should be a good read, considering Bill's work. Todd |
early 2005?
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Yeah, that would make it a bit overdue...
I've heard somewhere that it was delayed until Spring 2006 or something. |
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Considering that was just posted by Bill.. I'm thinking it's almost near completion. Todd |
But even if it is, it is no longer early 2005.
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Probably meant early 2006...
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It's times like this when I wish I could hibernate for a few months. |
I believe early 2006 is what he meant to say
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There is no way this game is released before 2006. I'll take bets on it... :D
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especially considering the "but everything looks good so far" part. That sounded like something you'd say when the release date is pushed back, not forward. |
it wont be release in 2005
because if SI just announce that FM2006 is coming out in DEC 2005. they would of announce OOTP release date already before FM2006 if it was coming out before Dec 2005. |
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Trust in Draft Dodger, I do. |
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That I will have to see for myself. |
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http://www.ootpdevelopments.com/boar...&postcount=127 |
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Yeah, something seemed strange from that post of Bill's. I wondered how in the heck anything was going on if you could sim all those leagues that fast. Oh well, the preview should be decent.. but maybe not. Todd |
That's where the slowdowns occur in most text sims. The genre naturally lends itself to statistical record-keeping and when you try to sim a sport like baseball, which should have about 75 games a day (5 classes * 15 games each), saving boxscores and updating data to disk becomes the real time-sink.
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I can sit in silence for 3 seconds. Watch: . . . |
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Not to mention all of the day-to-day AI decisions that have to be calculatedand recorded. |
And calculate the number of times you have to get drunk with skanky hoes and get in a fight with Steve Kuffrey.
D'oh! That's reasons why ITP 2005 takes more time to sim. Sorry! |
For the record, though, I wouldn like to say that Bill had me at "winter leagues." Mmmmmmmm ...
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Probably said to death by now, but I'd settle for a fun and realistic MLB simulation. Boy I hope this game can deliver the goods, because if not... |
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Yup. I would kill for a more accurate minors simulation. |
Agreed on the minor leagues simulation. I'm optimistic that with SI's braintrust that the minor league simulation will be on par with the major league simulation, which is something we've never really gotten from the OOTP series. If it does, then stuff like winter leagues and the like will be icing on the cake.
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Looking forward to it.
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I fully expected winter leagues and the like, simply because that's SIGames' sweet spot - with the leagues that FM, CM, EHM carry; it seemed to me to be a waste of the SI resources to not have the leagues include Japanese, winter league, and a full minor league system.
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call me strange, but given that no one (to my knowledge) has even attempted to simulate winter & international leagues, I'm even looking forward to a crappy implementation of the feature.
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Agreed. |
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Interesting difference of opinions. OOTP fails in so many other things right now that adding other things leads me to believe that they will fail as well. |
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Sweet. Maybe I can find you a job in the RWBL as the Yankees' winterball manager. |
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You're strange. |
I actually hope minor league stats matter. I hate seeing guys hitting .350 in AAA downgrade and guys hitting .108 in AA upgrade. Makes no sense.
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Looking forward to H2H.
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I play OOTP for FOBL, and FOBL alone as it now stands...and none of this is of any relevance to FOBL.
(I don't think a "freaking HUGE" database sounds too good for league file downloads either, especially owners who are still on dial-up) *shurg* |
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OOTP has never impressed me, but I love SI's products. I'm thinking this should be the baseball game I've been waiting for.
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I remember saying the same thing when the MLS came to CM, but when it actually happened, I was anything but thrilled. My favorite sim of the MLS in a CM/FM game was the mod for CM97/98 that replaced like the Swedish league or something. That was a hell of a lot of fun. |
Yep, I would have settled for the re-write of the engine and then started off with a working OOTP 6 --> OOTP 7 with SI's influence. OOTP 6 is a lot of fun, but there are still many issues with waivers, AI roster management, and some other glitches that should go away with the engine re-write, but maybe if it's right on one level, it'll work on the rest.
Todd |
sweet, looking forward to it!
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be careful what you ask for. |
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