![]() |
I've been helping with some beta versions of the expansion. It is quite nice so far.
|
Blimey. Any thoughts on the development algorithms (assuming you've run your test leagues already .. :D)
|
Quote:
|
Why bring back a player after 2 seasons when he's obviously crapped out in 2017. Do their ratings stay the same or do they get bumped back up. Seems like an odd option.
|
Bah. This isn't an expansion, it's a patch that they're charging ten bucks for. Bastards all.
|
Looks like he was faring better in his comeback until the injury. I like that option if it's very limited in application. Now if we could just get rid of CEI and turn them into 12-24 month injuries ... CEI are so rare these days.
SD -- out of curiousity, how old was this guy when he retired and made his comeback? Was he a rookie in 2005 and pitched that well out of the box or was this a draft league? |
Quote:
|
Does this mean not to expect OOTP7 any time soon?
|
Quote:
|
Quote:
I'm not sure - the idea that a pitcher could strike out so many in 245 in 190 innings and 201 in 159 innings and still have an ERA of 5.71 is pretty ridiculous - especially since his BB rate is not too high. He's prone to the HR, but that's a K/9 rate of greater than 11. The returning bit is cool, no doubt - but those numbers are worrysome. I don't know if you've been tracking the example of some of the issues with the way OOTP develops players- for example, test leagues have seen that 2b have on average, the same offensive performance as LF. More so, you see extreme groundballers who lead the league in HR, and what not. Do you know how much the DIPS engine was tweaked ? |
Quote:
|
Well, I'm thrilled. "If" these features are implemented well, it'll be like a new game to me. I'm really interested to hear from Skydog as he's testing things out. I don't want 6.5a, 6.5b, 6.5c, etc.. A good working 6.5 that has been tested and tested again and with the beta testers he has, I think it will be.
At least if something is goofy, SD will let us know. I'm totally enthralled with a fictional baseball universe now, so I hope we won't need any modifiers when creating an MLB style league. Heck, just a waivers system that works is worth $10. I would like to know that on defaults, in 30 years everything is still believeable. The only thing I would change is the park factors from the default to the real ones used in the MLB. Todd |
Quote:
|
Quote:
That was my initial reaction too, but I think there is enough new stuff rather than fixes to justify the price. But with the game going for what...30 bucks? a 33% price tag of $10 seems a little high. |
Version 6 wasn't that dramatic of an upgrade from 5, at least to me. Good to see that they are continuing the trend, and still charging. Since the game is still useless for solo play to me, ill only buy this if the league im in upgrades.
|
Draft pick trading is a welcome feature tho. Too bad free agent compensation didnt make it in.
|
Quote:
I agree this is pretty bad. His 2015 BABIP is really freakin high at .308. It seems like the game may abandon the DIPS model for players at the end of the career. Instead of a decrease in K's, a decrease in IP's (due to injury), increase in BB's, or an increase in HR's, it just cranks up the BABIP. Hopefully, the player above is the extreme anamoly (but he did repeat the high BABIP for 2016 which makes me think the design is intentional). If he isn't, then I think this is another reason I won't give OOTP another shot. SD expresses optimism that Markus can just tweak the stats, but after years of OOTP, I know that is one thing that his "tweaks" never seem to fix right. Baseball Mogul may not get everything right, but at least it is "fun" to play. OOTP has a horrible interface, inefficient access of information, and strange design decisions. For the single player experience, I've just found it lacking year in and year out. I'm hopeful the merger with SI will help (although I find the CM interface pretty clunky too), but I don't think I'll be paying $10 for this patch/update. |
Quote:
I haven't followed OOTP6 in awhile. Kindly (re)explain. |
Quote:
I just bought it for $19.95, so it's actually a 50% price tag. As long as it will let me sign free agents without crashing in the DKBL, I'm more than willing to bring my total cost up to $30. |
Quote:
|
Quote:
To each his own, but bbmogul isn't even close on ANY account, let alone mentioning it in the same breath as ootp - my opinion of course. I guess I'm used to the interface in OOTP, but I'm worried going to the SI interface because I just can't get used to it thus far with games like EHM. Todd |
Quote:
Yeah, I guess my issue is more along the lines with how those are generated - while yours are with the end results seeming logical. OOTP tends to generate a lot of high power low doubles hitters, and pitchers like this- which really don't exist. My worry is the development algorithm does not take into account that things go together. In fact, now that I think, I would hard pressed to think of a major league comp for those last two years. |
Quote:
Meh- the DIPS engine was the shift that in theory at least finally moved OOTP to real baseball - biggest shift in the OOTP iterations, in total. Huge, huge upgrade. |
Quote:
Yes, but does it work. It still seems irrational, for the reasons you mentioned, lack of doubles, etc. And still how you can have players with extreme K to BB ratios who hit for a high average. Stuff like that. |
Quote:
That's an entirely reasonable complaint, which is why the player SkyDog cited bothers me so much. I truthfully would be happy if 7 just had a fixed engine, and had all the features from 6 fixed - before trying to introduce new ones that cause their own problems (waivers, or waiver trading after July 31 anyone ? ) ? |
Did anybody realize that even though there are numerous added new features, we are still required to pay for the tweaks and fixes for version 6. I don't really care for the new features, I can wait for all that in version 7, I just want the fixes for version 6 right now. Not that it's a big deal, it is only 10 bucks but I had to vent.
|
Quote:
The new version of BM seems to be better at player development, most stat categories, and aging. I gave up on BM a while ago (after loving the first couple versions), so hopefully OOTP will surprise me one day too. For now, though, it seems to keep repeating the same bad things while adding a few neat bells and whistles. And that is frustrating. |
Quote:
i'm such an ootp fanboy, i'd pay $10 for even just a minor patch. |
Man, people will bitch and complain about anything.
I think the expansion sounds cool. I spent more on pizza last night, so $10 for this seems worth it to me. |
This is awesome. Great news. :D
|
There are AI improvements mentioned and I really believe those should go in a free 6.x patch and no one should be required to pay for them.
Some of the other enhancements sound like they could be real nice though and I have no problem paying $10 for them, but will only do so if any of the leagues i'm in upgrade. |
Has it been mentioed if OOTP6 leagues will work with 6.5? (sorry if I missed it).
|
Quote:
If this patch had been released gratis, you wouldn't have seen the same concerns. |
This goes to show why I will continue to support Jim Gindin. He updates not one, but two games. He does not charge a dime. OOTP updates the product and charges $10. I am not saying I am not going to buy it. I am just pointing that out. If I only had money to buy a new product from either company, it would be a no brainer.
|
I agree with Todd (and a few others) if these features work as promised, this will reinvigorate this game for me. I don't have a problem with 10 dollars being charged for signifcant upgrades to the AI which I suspect took a fair amount of time to implement. However, I'll be quite annoyed if these features don't work and/or don't get supported to work very well after I've paid my 10 additional dollars.
|
Quote:
Yes Quote:
|
DOH! Thanks. Reading to fast never helps. :D
|
i hope the beta tester are testing the hell out of 6.5. they really need us FOFC members to test it and give our opinions. :) at least FOFC members are not fanboys and will give there fair opinion.
i hope markus support 6.5 with future patches. i remember him saying that 6.12 was the last patch because he wanted to concentrate on ootp 7. so that my concern if he will do future patches for 6.5 |
Quote:
That makes sense to me, I will stop my bitching now. :) |
Quote:
I can vouch for Markus that the DIPS engine is dead-on. The issue you and others may have is within the player creation engine. Also - players with extreme K to BB ratios who hit for high average occurs much more often than you think. Intuitively, you would think that batters behave just like pitchers (high K to BB = low average) but it's just not the case. |
As long as the CLUTCH rating is still in there, it's ALL GOOD!!!!!!
|
Quote:
Hey Craig, what do you think of the player SD posted earlier (and my reply)? It seems to me, if that player is at all normal), Markus is aging pitchers by removing DIPS (and ridiculously inflating their BABIP). The K, HR, and BB rates stay the same, but pitchers become bad because of BABIP. I remembered that from 6 and it seems to still be a problem in 6.5 |
Actually, looking at that admittedly small data sample, the pitcher's K/PA ratio decreased as he got older and his HR/PA ratio almost doubled during his last three years. While I admit that the pitcher's BABIP is above .300 those final years, I'm not sure if that's intentional or if it's purely random.
I know the framework of the decision-making surrounding player development, but I was never privy to the exact process - what's effected/what timeframe, etc. Personally, considering the limited data at the time (and I may have mentioned this to Markus, I forget) I had kept BABIP in the .290 range for pitchers (I think that was the exact number - I'd have to check my notes) and from what I remember it he kept that figure as a static as well. The only things that would change over the course of a player's career would be his K, W, HR ratios. This is over a year ago, so this is admittedly foggy, and our conversations were pretty much all over the place trying to get in as much as he could before release day. IMHO, I would keep a pitcher's BABIP pretty static over his career (with VERY slight differentiation for each pitcher for some added randomness) - but I THINK that's what OOTP does. |
Just to throw this out, I LOVE those Milestone Watch and Projected Stats screens. I might restart my historic recreation after this is released.
|
Quote:
I beg to differ- by his own admission, Markus had said that GB/FB ratios are not linked in anyway to HR allowed, which is patently ridiculous - there's a fairly clear relationship there. One of the things that bothers me is that this wasn't even addressed or discussed in this patch. |
here one guy opinion on 6.5 Expansion at OOTP forum
http://www.ootpdevelopments.com/boar...&postcount=240 |
Quote:
Correct - but that wasn't part of the DIPS implementation. The change in the engine focused on taking these supposedly disparate attributes (HA, BA Against, W, K, HR) and making sense of them. Really, DIPS was all about making pitching statistics correct at a micro level (as opposed to the previous macro level) I'm hoping in the new version GB/FB ratios are taken into account more often in the game engine. In fact, I believe it will. Sometimes there are decisions made early in a process (OOTP 1) that force new research to be retrofitted (or tacked on) when the engine itself and the data structures surrounding them really need to be started from scratch. I'm hopeful that the complete re-write process for OOTP 7 will allow Markus to do just that. |
wasnt ootp 6 a new engine too ?
|
Quote:
Quote from this guy's post: Yet an "expansion" is now slated to be released that has to be paid for and we say this is fine? I love this line, as if Markus put code in 6.12 to have it self-destruct if people didn't purchas the upgrade. |
| All times are GMT -5. The time now is 04:51 PM. |
Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.