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what the most important rating for head coaches?
what the most important rating for head coaches?
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Injury avoidance.
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The only thing I can think of is conditioning of players. However, that's what the training camp settings are for. |
Motivation.
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Maybe gameplanning, but i have always wondered how could be bad/good gameplanning implemented in a game, i mean, how knows the computer AI what will be the best play to run? how can the AI be affected by bad gameplanning? choosing a wrong play? i guess we can't know it as we are not the programmers.
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O and D Playcalling IMO
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Yeah, O and D playcalling are the most important, followed by motivation, injury avoidance, and then discipline.
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what does motivation rating do in fof?
i know displine rating helps with not getting a lot of penalties. |
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does this rating help too if you do your own gameplans? |
I agree with Chubby and Warhammer. I go for play calling exclusively. I haven't seen any evidence that says injury avoidance and discipline will help to reduce injuries and penalties. And what motivation does is still a mystery to me.
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Yes. You only set the percentages, the coach still has to call the plays. |
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Motivation helps with a VERY good roster. Ever wonder why teams with poor rosters pull that HUGE upset? Most of those coaches have high motivation ratings. Injury avoidance certainly helps, but a well built team can shrug off some injuries with no precipitious drop in performance. However, play calling can take a mediocre roster and turn it into a world beater! |
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I view offensive / defensive playcalling as affecting the specifics of the play. Even if you called your own plays, you still aren't specifying motion, audibles, playaction, etc. I figure that's where the playcalling skills come in, giving a slight boost/penalty to your team's performance on either side of the ball. I have lots of anecdotal evidence for this, but nothing concrete to back it up. |
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