Front Office Football Central

Front Office Football Central (https://forums.operationsports.com/fofc//index.php)
-   FOFC Archive (https://forums.operationsports.com/fofc//forumdisplay.php?f=27)
-   -   FOF2K4: Sharin' A Little 4-1-1 For The Preseason (https://forums.operationsports.com/fofc//showthread.php?t=51752)

Ben E Lou 08-09-2006 05:18 AM

FOF2K4: Sharin' A Little 4-1-1 For The Preseason
 
This is pretty logical, but I'd never thought of it before late last preseason.

ASSUMPTION: Playing-time based player development appears to be based on number of plays on the field, not number of games.

Based on the assumption above, the logic flows as follows:

1. To maximize player development, one would want to maximize number of plays on the field. Obviously, setting depth charts and playing times is one way to do this. However, it hit me during last preseason that another way to increase number of plays on the field is to, well, increase the number of plays.

2. The best way to increase the number of plays is to stop the clock a maximum number of times.

3. To stop the clock a maximum number of times, turnovers and incompletions should be maximized.

4. To maximize the number of turnovers and incompletions, throw as deep as possible on every single play.

I've tested this in SP. The number of plays increases by around 10-15% when one team throws deep on every single down. Over the course of four preseason games (and five test runs), my test team consistently averaged more points of growth in current value than when I did five test runs with default game plans.

What's more noticeable is that the effect is increased in multiplayer, in all likelihood due to less switching to run-heavy late in wins. I was just looking at the boxscore of Tucker's last preseason game of 2011. 157 total plays were run in that one, because we played pass-oriented Chesapeake.

http://www.fof-ihof.com/games/boxscore.php?gameid=2373

By comparison, over the course of the 2011 regular season, Tucker averaged 125.4 plays per game. The high? That ugly game against Chesapeake where both of our passing games stunk but we still threw a lot. We combined for 140 plays in that one.

http://www.fof-ihof.com/games/boxscore.php?gameid=2579

As I said, when ONE team does this, the total plays increase by 10-15%. That number was based on AI teams running their stock gameplans. As you can see by the box score when both of us threw a bunch in the preseason, the number of plays increased by more like 25%. Note that Quik ran a decent bit in that one. Taking this to its logical conclusion, testing two allpass multiplayer teams versus one another we get the following:

Code:

  Box Score: Maassluis at Tucker
  Tucker, GA.
 
  Exhibition Week 2, 2004
 
  Attendance: 66,200 (75,300).
 
 
  Weather: 81 degrees, fair.
 
  1Q: 13:18 MAA - Bob Manns 23 pass from Adrian Aschenbrenner.
  1Q: 13:18 MAA - Lester LaChapelle extra point.
  1Q: 05:49 MAA - Lester LaChapelle 48 field goal.
  1Q: 00:33 MAA - Lester LaChapelle 45 field goal.
  2Q: 03:46 MAA - Bob Manns 9 pass from Norbert Ferraro.
  2Q: 03:46 MAA - Lester LaChapelle extra point.
  2Q: 00:20 MAA - Marvin Fears 60 punt return.
  2Q: 00:20 MAA - Lester LaChapelle extra point.
  3Q: 11:52 MAA - Bob Manns 1 pass from Norbert Ferraro.
  3Q: 11:52 MAA - Lester LaChapelle extra point.
  4Q: 10:35 MAA - Lester LaChapelle 25 field goal.
  4Q: 03:53 TUC - Andy Schalk 24 field goal.
 
  Game MVP: MAA 44 Buddy Choisser
 
  Maassluis    13    14    7    3    -    37
  Tucker    0    0    0    3    -    3
 
  Team Statistics        MAA        TUC
 
  First Downs        14        14
 
  Total Rushes        7        11
  Rushing Yards        16        27
  Yards Per Carry        2.2        2.4
  Pass Attempts        75        80
  Completions        12        7
  Passing Yards        267        178
  Yards Per Attempt        3.5        2.2
  Sacked        8        5
  Yards Lost        57        40
  Interceptions        4        6
  Fumbles/Lost        1/0        1/0
 
  Total Plays        90        96
  Total Yards        226        165
  Yards Per Play        2.5        1.7
 
  3rd Down Plays        6/25        5/26
  Avg. YTG on 3rd        10.4        10.7
  4th Down Plays        0/0        0/1
 
  Penalties        14        6
  Penalty Yards        106        101
 
  Avg. Drive Start        OWN 36        OWN 27
  Time Of Possession        30:26        29:34
 
  Maassluis Individual Statistics
 
  Rushing        Att    Yards    Avg    Long    TD
  26 Wannamaker        3    3    1.0    2    0
  15 Klingbiel        2    7    3.5    4    0
  13 Aschenbrenner        1    4    4.0    4    0
  27 Surry        1    2    2.0    2    0
 
  Passing        Att    Comp    Yards    Yd/Att    Long    TD    Int    Sckd
  13 Aschenbrenner        34    6    178    5.2    59    1    0    3
  15 Klingbiel        24    1    14    0.5    14    0    2    3
  10 Ferraro        17    5    75    4.4    46    2    2    2
 
  Receiving        Catch    Yards    Avg    YAC    Long    TD
  82 Peterson        6    151    25.1    19    59    0
  88 Manns        4    47    11.7    0    23    3
  26 Wannamaker        2    69    34.5    1    55    0
 
  Punt Returns        Att    Yards    Avg    TD
  85 Fears        6    65    10.8    1
  38 Sulfsted        2    -2    -1.0    0
 
  Kick Returns        Att    Yards    Avg    TD
 
  Punting        Punts    Yards    Avg    Long    In20
  1 Donaldson        13    555    42.6    58    3
 
  Kicking        FG    FGA    Long    PAT    Att
  9 LaChapelle        3    4    48    4    4
 
  Defense        Tackle    Assist    Sack    Int    IntYds    IntTD
  38 Sulfsted        4    0    0.0    0    0    0
  45 Corwin        3    2    0.0    2    49    0
  44 Choisser        3    1    0.0    2    20    0
  42 Callis        3    1    0.0    1    45    0
  26 Wannamaker        3    0    0.0    0    0    0
  78 Stevison        2    0    1.0    0    0    0
  43 Barkley        2    0    0.0    1    0    0
  88 Manns        2    0    0.0    0    0    0
  72 Brady        1    1    1.0    0    0    0
  74 Bulluck        1    1    1.0    0    0    0
  21 Bradley        1    0    1.0    0    0    0
  73 Kolberg        1    0    0.5    0    0    0
  55 Devine        1    0    0.0    0    0    0
  99 Jammer        1    0    0.0    0    0    0
  47 Hansen        1    0    0.0    0    0    0
  86 Hanson        1    0    0.0    0    0    0
  82 Peterson        1    0    0.0    0    0    0
  70 Shula        1    0    0.0    0    0    0
  27 Surry        1    0    0.0    0    0    0
  49 Starks        1    0    0.0    0    0    0
  92 Douglas        1    0    0.0    0    0    0
  54 Wayne        1    0    0.0    0    0    0
  97 McGregor        0    1    0.5    0    0    0
  95 Callahan        0    1    0.0    0    0    0
 
  Miscellaneous        Fumb    FForc    Recov    MiscTD    KeyRBlk    SckAlwd
  28 Peterson        0    0    0    0    0    1
  64 Byers        0    0    0    0    0    3
  50 Ramsey        0    0    0    0    0    1
  70 Shula        0    1    0    0    0    1
  63 Owens        0    0    0    0    0    1
  55 Devine        0    0    0    0    0    1
  85 Fears        1    0    0    0    0    0
  90 Machado        0    0    1    0    0    0
 
  Tucker Individual Statistics
 
  Rushing        Att    Yards    Avg    Long    TD
  4 Southrey        4    17    4.2    8    0
  47 Rodgers        2    -2    -1.0    -1    0
  32 Brentley        2    -2    -1.0    -1    0
  17 Hurtado        1    3    3.0    3    0
  35 Stanberry        1    4    4.0    4    0
  21 Tribble        1    7    7.0    7    0
 
  Passing        Att    Comp    Yards    Yd/Att    Long    TD    Int    Sckd
  4 Southrey        46    4    102    2.2    60    0    3    2
  17 Hurtado        21    1    15    0.7    15    0    2    3
  6 Carman        13    2    61    4.6    47    0    1    0
 
  Receiving        Catch    Yards    Avg    YAC    Long    TD
  83 McGregor        3    120    40.0    6    60    0
  81 Milts        2    29    14.5    1    15    0
  82 Cochrane        1    15    15.0    0    15    0
  89 Robinson        1    14    14.0    0    14    0
 
  Punt Returns        Att    Yards    Avg    TD
  85 Zimmerman        3    28    9.3    0
  82 Cochrane        2    0    0.0    0
 
  Kick Returns        Att    Yards    Avg    TD
  41 Withrow        2    33    16.5    0
  82 Cochrane        1    19    19.0    0
  86 Davidson        1    16    16.0    0
 
  Punting        Punts    Yards    Avg    Long    In20
  8 Rodriguez        17    724    42.5    52    1
 
  Kicking        FG    FGA    Long    PAT    Att
  14 Schalk        1    1    24    0    0
 
  Defense        Tackle    Assist    Sack    Int    IntYds    IntTD
  45 Lyon        4    2    0.0    1    0    0
  79 Regalado        3    0    2.0    0    0    0
  41 Withrow        3    2    0.0    2    0    0
  22 Raag        3    0    0.0    0    0    0
  96 Bailey        2    0    2.0    0    0    0
  73 Traylor        2    0    2.0    0    0    0
  91 Davis        2    0    0.5    0    0    0
  17 Hurtado        2    0    0.0    0    0    0
  60 Francis        2    0    0.0    0    0    0
  42 Krause        2    0    0.0    0    0    0
  33 Kus        2    0    0.0    0    0    0
  97 Lasica        1    0    1.0    0    0    0
  38 Melnik        1    1    0.0    0    0    0
  27 Drake        1    0    0.0    1    0    0
  83 McGregor        1    0    0.0    0    0    0
  29 Miller        1    0    0.0    0    0    0
  89 Robinson        1    0    0.0    0    0    0
  65 Dawson        1    0    0.0    0    0    0
  67 Endsley        1    0    0.0    0    0    0
  6 Carman        1    0    0.0    0    0    0
  81 Milts        1    0    0.0    0    0    0
  72 Kemp        0    1    0.5    0    0    0
  95 Escamilla        0    1    0.0    0    0    0
  90 Hampton        0    1    0.0    0    0    0
 
  Miscellaneous        Fumb    FForc    Recov    MiscTD    KeyRBlk    SckAlwd
  65 Dawson        0    0    0    0    0    1
  52 Cooper        0    0    0    0    0    1
  60 Francis        0    0    0    0    0    3
  29 Miller        0    1    0    0    0    0
  82 Cochrane        1    0    0    0    0    0
  79 Regalado        0    0    1    0    0    0
 
  Maassluis Drive Chart
      Quar    Began    Poss    From        Plays    Yards    Result
      1    15:00    1:42    OWN 20        3    80    Touchdown
      1    12:10    1:24    OWN 41        6    15    Punt
      1    8:48    2:59    OWN 39        9    30    Field Goal
      1    4:08    0:33    OWN 22        3    0    Punt
      1    2:28    1:55    OWN 19        5    53    Field Goal
      2    11:54    1:19    OPP 43        6    7    Punt
      2    10:01    0:39    OWN 45        3    0    Punt
      2    8:45    1:34    OWN 20        3    -13    Punt
      2    5:12    0:45    OWN 20        3    0    Punt
      2    3:53    0:07    OPP 9        1    9    Touchdown
      2    2:33    1:37    OWN 33        4    14    Interception
      3    14:48    0:36    OWN 42        3    0    Punt
      3    13:08    1:16    OWN 48        4    52    Touchdown
      3    10:14    1:08    OWN 18        6    15    Punt
      3    7:14    1:00    OPP 48        2    0    Interception
      3    5:36    0:36    OPP 38        3    -5    Punt
      3    2:36    0:34    OWN 34        3    0    Interception
      3    0:20    0:28    OWN 27        3    0    Interception
      4    13:46    1:12    OWN 20        3    49    Missed FG
      4    11:03    0:28    OPP 8        3    0    Field Goal
      4    9:17    1:08    OWN 25        3    -16    Punt
      4    8:00    1:22    OWN 20        3    -10    Punt
      4    5:43    0:38    OWN 20        3    0    Punt
      4    3:53    2:09    OWN 20        6    18    Punt
      4    0:18    0:18    OWN 25        1    -6    Game
 
  Tucker Drive Chart
      Quar    Began    Poss    From        Plays    Yards    Result
      1    13:18    1:08    OWN 14        3    0    Punt
      1    10:46    1:58    OWN 20        4    15    Interception
      1    5:49    1:41    OWN 30        3    7    Punt
      1    3:35    1:07    OWN 36        3    4    Punt
      1    0:33    3:39    OWN 7        10    36    Downs
      2    10:35    0:34    OWN 3        3    0    Punt
      2    9:22    0:37    OWN 37        3    0    Punt
      2    7:11    1:59    OPP 46        8    4    Punt
      2    4:27    0:34    OWN 40        3    0    Interception
      2    3:46    1:13    OWN 14        3    0    Punt
      2    0:56    0:36    OWN 9        3    0    Punt
      2    0:20    0:20    OWN 10        1    60    Half
      3    15:00    0:12    OWN 20        1    0    Interception
      3    14:12    1:04    OWN 20        3    0    Punt
      3    11:52    1:38    OWN 18        3    8    Punt
      3    9:06    1:52    OWN 27        4    -2    Punt
      3    6:14    0:38    OWN 4        3    0    Punt
      3    5:00    2:24    OWN 20        8    19    Punt
      3    2:02    1:42    OPP 48        3    -23    Punt
      4    14:52    1:06    OPP 41        3    3    Punt
      4    12:34    1:31    OWN 38        3    -2    Interception
      4    10:35    1:18    OWN 28        3    0    Punt
      4    8:09    0:09    OWN 48        1    0    Interception
      4    6:38    0:55    50        3    10    Interception
      4    5:05    1:12    OWN 41        6    52    Field Goal
      4    1:44    1:26    OWN 14        6    14    Punt
 
  Maassluis Red Zone Profile
          Visits    TDs    FGs
          2    1    1
 
  Tucker Red Zone Profile
          Visits    TDs    FGs
          1    0    1
 
  Maassluis Rushing Breakdown
 
  Direction        Rush    Yards    Ave
  Left        1    2    2.0
  Middle        6    14    2.3
  Right        0    0    0.0
  None        0    0    0.0
 
  Run Blocking        KeyBlks    BlkOpps    RunPlays
  64 Byers        0    2    4
  55 Devine        0    1    7
  63 Owens        0    1    6
  26 Wannamaker        0    0    7
  82 Peterson        0    0    7
  88 Manns        0    0    7
  70 Shula        0    0    6
  61 Mundy        0    0    6
  87 Erickson        0    0    4
  28 Peterson        0    0    4
  50 Ramsey        0    0    3
  71 Whitted        0    0    2
  66 Herttna        0    0    1
 
  Maassluis Passing Breakdown
 
  Distance        Pass    Comp    Yards    Ave
  Screen        0    0    0    0.0
  Short (0-8 Yds)        3    2    6    2.0
  Medium (9-18 Yds)        23    6    78    3.3
  Long (19+ Yds)        49    4    183    3.7
 
  Passing        Attempt    Comp    BdThrw    Dropd    Defnsd    Blockd    Hurried    Intrcpt
  13 Aschenbrenner        34    6    3    8    8    1    7    0
  15 Klingbiel        24    1    3    2    9    1    5    2
  10 Ferraro        17    5    5    2    0    1    2    2
 
  Receiving        Target    Caught    Dropd    Yards    PassPlay
  82 Peterson        31    6    5    151    82
  88 Manns        23    4    4    47    82
  85 Fears        12    0    2    0    37
  26 Wannamaker        9    2    1    69    80
 
  Pass Block        SckAlwd        PassPlay
  70 Shula        1        82
  26 Wannamaker        0        80
  55 Devine        1        78
  28 Peterson        1        67
  63 Owens        1        62
  50 Ramsey        1        56
  61 Mundy        0        56
  64 Byers        3        50
  71 Whitted        0        30
  66 Herttna        0        1
 
  Pass Rush        Sacks    PsBlks    Hurries    PassPlay
  78 Stevison        1.0    1    1    39
  72 Brady        1.0    0    3    73
  21 Bradley        1.0    0    2    43
  74 Bulluck        1.0    0    0    47
  73 Kolberg        0.5    1    2    65
  97 McGregor        0.5    0    4    46
  38 Sulfsted        0.0    0    1    68
  44 Choisser        0.0    0    0    67
  43 Barkley        0.0    0    0    62
  42 Callis        0.0    0    0    62
  95 Callahan        0.0    0    1    50
  45 Corwin        0.0    0    0    58
  46 Wilson        0.0    0    0    49
  90 Machado        0.0    0    0    47
  49 Starks        0.0    0    0    46
  98 Langlois        0.0    0    0    32
  91 Halvorson        0.0    0    0    21
  92 Douglas        0.0    0    0    20
  54 Wayne        0.0    0    0    18
  99 Jammer        0.0    0    0    16
  59 Reilly        0.0    0    0    6
 
  Pass Defense        Caught    Defnsd    Intrcpt    PassPlay
  38 Sulfsted        3    1    0    68
  42 Callis        1    4    1    62
  43 Barkley        1    2    1    62
  45 Corwin        1    1    2    58
  49 Starks        1    1    0    46
  44 Choisser        0    9    2    67
  46 Wilson        0    3    0    49
  21 Bradley        0    2    0    43
  72 Brady        0    1    0    73
  91 Halvorson        0    1    0    21
  73 Kolberg        0    0    0    65
  95 Callahan        0    0    0    50
  90 Machado        0    0    0    47
  74 Bulluck        0    0    0    47
  97 McGregor        0    0    0    46
  78 Stevison        0    0    0    39
  98 Langlois        0    0    0    32
  92 Douglas        0    0    0    20
  54 Wayne        0    0    0    18
  99 Jammer        0    0    0    16
  59 Reilly        0    0    0    6
 
  Defense        Tackles    Assists    RunPlay    PassPlay
  38 Sulfsted        4    0    11    68
  45 Corwin        3    2    7    58
  44 Choisser        3    1    9    67
  42 Callis        3    1    8    62
  43 Barkley        2    0    6    62
  78 Stevison        2    0    3    39
  72 Brady        1    1    7    73
  74 Bulluck        1    1    7    47
  73 Kolberg        1    0    8    65
  49 Starks        1    0    7    46
  21 Bradley        1    0    6    43
  92 Douglas        1    0    4    20
  99 Jammer        1    0    3    16
  54 Wayne        1    0    1    18
  95 Callahan        0    1    7    50
  97 McGregor        0    1    8    46
  46 Wilson        0    0    7    49
  90 Machado        0    0    8    47
  98 Langlois        0    0    2    32
  91 Halvorson        0    0    2    21
  59 Reilly        0    0    0    6
 
  Tucker Rushing Breakdown
 
  Direction        Rush    Yards    Ave
  Left        1    -1    -1.0
  Middle        8    17    2.1
  Right        2    11    5.5
  None        0    0    0.0
 
  Run Blocking        KeyBlks    BlkOpps    RunPlays
  81 Milts        0    1    11
  35 Stanberry        0    1    9
  52 Cooper        0    1    9
  76 Vosicky        0    1    8
  42 Krause        0    1    4
  68 Ozols        0    1    4
  83 McGregor        0    0    11
  75 Bridges        0    0    10
  60 Francis        0    0    9
  89 Robinson        0    0    9
  65 Dawson        0    0    7
  67 Endsley        0    0    6
  54 Lofton        0    0    2
 
  Tucker Passing Breakdown
 
  Distance        Pass    Comp    Yards    Ave
  Screen        0    0    0    0.0
  Short (0-8 Yds)        1    0    0    0.0
  Medium (9-18 Yds)        21    5    71    3.3
  Long (19+ Yds)        58    2    107    1.8
 
  Passing        Attempt    Comp    BdThrw    Dropd    Defnsd    Blockd    Hurried    Intrcpt
  4 Southrey        46    4    11    3    15    2    7    3
  17 Hurtado        21    1    1    6    6    0    5    2
  6 Carman        13    2    2    2    4    0    2    1
 
  Receiving        Target    Caught    Dropd    Yards    PassPlay
  83 McGregor        32    3    5    120    85
  81 Milts        25    2    3    29    85
  82 Cochrane        10    1    1    15    17
  89 Robinson        9    1    2    14    68
  32 Brentley        2    0    0    0    19
  35 Stanberry        1    0    0    0    76
  21 Tribble        1    0    0    0    34
 
  Pass Block        SckAlwd        PassPlay
  60 Francis        3        78
  75 Bridges        0        78
  35 Stanberry        0        76
  52 Cooper        1        70
  65 Dawson        1        64
  76 Vosicky        0        56
  42 Krause        0        39
  68 Ozols        0        38
  67 Endsley        0        27
  54 Lofton        0        14
 
  Pass Rush        Sacks    PsBlks    Hurries    PassPlay
  79 Regalado        2.0    2    1    70
  73 Traylor        2.0    0    2    39
  96 Bailey        2.0    0    0    39
  97 Lasica        1.0    1    3    39
  72 Kemp        0.5    0    5    72
  91 Davis        0.5    0    1    63
  45 Lyon        0.0    0    1    74
  27 Drake        0.0    0    0    74
  22 Raag        0.0    0    0    60
  41 Withrow        0.0    0    0    59
  59 Bradford        0.0    0    1    48
  38 Melnik        0.0    0    0    54
  33 Kus        0.0    0    0    47
  90 Hampton        0.0    0    0    38
  29 Miller        0.0    0    0    34
  95 Escamilla        0.0    0    0    33
  30 Johannsen        0.0    0    0    25
  53 Delgado        0.0    0    0    21
  51 Fogg        0.0    0    0    11
  92 Ridley        0.0    0    0    10
  94 Sunderland        0.0    0    0    3
 
  Pass Defense        Caught    Defnsd    Intrcpt    PassPlay
  45 Lyon        5    2    1    74
  33 Kus        2    3    0    47
  22 Raag        1    4    0    60
  38 Melnik        1    4    0    54
  41 Withrow        1    1    2    59
  79 Regalado        1    0    0    70
  51 Fogg        1    0    0    11
  27 Drake        0    1    1    74
  30 Johannsen        0    1    0    25
  53 Delgado        0    1    0    21
  72 Kemp        0    0    0    72
  91 Davis        0    0    0    63
  59 Bradford        0    0    0    48
  96 Bailey        0    0    0    39
  73 Traylor        0    0    0    39
  97 Lasica        0    0    0    39
  90 Hampton        0    0    0    38
  29 Miller        0    0    0    34
  95 Escamilla        0    0    0    33
  92 Ridley        0    0    0    10
  94 Sunderland        0    0    0    3
 
  Defense        Tackles    Assists    RunPlay    PassPlay
  45 Lyon        4    2    6    74
  41 Withrow        3    2    6    59
  79 Regalado        3    0    5    70
  22 Raag        3    0    7    60
  91 Davis        2    0    6    63
  33 Kus        2    0    2    47
  73 Traylor        2    0    4    39
  96 Bailey        2    0    3    39
  38 Melnik        1    1    3    54
  27 Drake        1    0    6    74
  97 Lasica        1    0    2    39
  29 Miller        1    0    4    34
  72 Kemp        0    1    7    72
  90 Hampton        0    1    3    38
  95 Escamilla        0    1    3    33
  59 Bradford        0    0    4    48
  30 Johannsen        0    0    2    25
  53 Delgado        0    0    1    21
  51 Fogg        0    0    1    11
  92 Ridley        0    0    1    10
  94 Sunderland        0    0    1    3



So, by passing a ton on both sides, expecting the pass, etc., 186 total plays were run in one game, or nearly 50% more than the number that Tucker ran during the 2011 regular season--a significant boost to preseason player development, roughly the equivalent of adding two extra preseason games, actually.

yabanci 08-09-2006 06:22 AM

seems like a desperate way to pick up an extra point or two... /shrug

gottimd 08-09-2006 06:35 AM

So what about if you want those extra points of development for a RB?

Ben E Lou 08-09-2006 06:39 AM

Quote:

Originally Posted by gottimd
So what about if you want those extra points of development for a RB?

You're making the assumption that development is based on carries. I haven't 100% verified it yet through isolated testing, but it appears to be more based on plays for which he's on the field. One thing is certain: more overall team development happens when more plays are run.

Ben E Lou 08-09-2006 06:39 AM

Quote:

Originally Posted by yabanci
seems like a desperate way to pick up an extra point or two... /shrug

What else is the preseason good for?

Grammaticus 08-09-2006 08:36 AM

It still seems like taking advantage of the AI.

Ben E Lou 08-09-2006 08:39 AM

Quote:

Originally Posted by Grammaticus
It still seems like taking advantage of the AI.

Not in a multiplayer league.

flere-imsaho 08-09-2006 08:41 AM

You might as well link up the CFL thread, SkyDog.

Ben E Lou 08-09-2006 08:43 AM

Quote:

Originally Posted by flere-imsaho
You might as well link up the CFL thread, SkyDog.

That has nothing to do with my intentions for posting this.

Subby 08-09-2006 08:44 AM

Nice work!

flere-imsaho 08-09-2006 08:46 AM

Quote:

Originally Posted by SkyDog
That has nothing to do with my intentions for posting this.


That's not what I'm suggesting. I think there may be some valid concerns about doing this in a MP league, and some of those concerns have been voiced in the CFL. Perhaps FOFC as a whole may want to discuss/debunk those concerns.

Grammaticus 08-09-2006 08:48 AM

:lipsrsealed:
Quote:

Originally Posted by SkyDog
Not in a multiplayer league.

True and it is probably better to let it happen in multi player rather than make some cumbersome rule regarding gameplans.

Ben E Lou 08-09-2006 08:48 AM

Flare, but how do you legislate against it? Is 10% running too little? 20%? Force people to use the AI-suggested gameplans in the preseasons???

VPI97 08-09-2006 08:52 AM

Hopefully, this relevation will lead to a revamp of the pre-season in FOF.

flere-imsaho 08-09-2006 08:55 AM

As was pointed out in the CFL, we'd rather not legislate against it. What we would prefer is for each GM is to practice some common courtesy and common sense towards their other GMs.

Your preseason gameplans have the unintended consequence of getting parts of your opponents' teams on the field a lot more. Therefore, it's very likely some of those GM's starters will see the field a lot more than they intended, and thus be more susceptible to an injury happening. That's an unintended consequence.

Since the #1 goal of preseason is to not have your most important players get injured, it seems to me that the common courtesy and common sense thing to do would be to give your preseason opponents a heads-up, and, even better, see if the two of you can work out gameplans for that game that will benefit the both of you.

I don't want to legislate against it, but I'm not quite comfortable with you "springing" it on a MP league like this. And I think Raven Hawk has a right to be upset, given that your wildly-skewed preseason gameplan put two of his key offensive linemen at considerably more risk of injury than he had planned.

Subby 08-09-2006 08:57 AM

Turn off injuries in pre-season...

VPI97 08-09-2006 09:05 AM

Quote:

Originally Posted by Subby
Turn off injuries in pre-season...

Yep...if the primary goal of MP pre-season has turned into a battle to not get starters injured, it makes no sense to keep injuries on for those games. People want to argue the realism factor, but is benching & inactivating starters right and left any more realistic than having no injuries? Neither are realistic, but somehow the former is accepted while the latter is not.

Ben E Lou 08-09-2006 09:11 AM

Quote:

Originally Posted by VPI97
Hopefully, this relevation will lead to a revamp of the pre-season in FOF.

Well, I certainly didn't post this just to be nice. ;)

Celeval 08-09-2006 09:12 AM

CFL thread?

cuervo72 08-09-2006 09:14 AM

Well, I don't think preseason is going to be all that realistic anyway. Injuries or not, there's still no real reason to play anybody who is completely filled out, only guys who you're trying to develop. If he's already 77/77, I'm still sitting Jackie Percy, as there's no real growth potential (apparent, anyway).

Subby 08-09-2006 09:21 AM

Quote:

Originally Posted by Celeval
CFL thread?

I am guessing this one.

Ben E Lou 08-09-2006 09:44 AM

Quote:

Originally Posted by flere-imsaho
I don't want to legislate against it, but I'm not quite comfortable with you "springing" it on a MP league like this.

Maybe I'm the first person in CFL to go all-pass or all-run in a preseason game, but I'm certainly not the first in multiplayer to do it. I don't think it was "sprung" on anyone.

Quote:

And I think Raven Hawk has a right to be upset, given that your wildly-skewed preseason gameplan put two of his key offensive linemen at considerably more risk of injury than he had planned.
With the ability to keep over 2/3 of your starters from playing in the preseason, I'd say it is his own fault if he left TWO key offensive linemen starting and they got hurt.

jbmagic 08-09-2006 10:04 AM

Won't more plays with bad stats performance decrease a player development too right?

More plays can also lead to more injuries.

Solecismic 08-09-2006 10:09 AM

Difficult problem here. The easy answer is that NFL teams are courteous to each other and to the fans. The league has a vested interest in teams at least pretending to be competitive during the pre-season.

So, if a coach did what Ben did, it's likely the league office would take action to prevent it from happening again.

Young players would develop more if games were extended in this manner, but fans would become irate if games were treated as an extended practice session.

The pre-season is an extended practice session, however. That's the pretense we're asked to go along with when we buy our NFL season tickets. The NFL just won't admit it, while baseball teams openly admit it and don't require their fans to travel to Florida and purchase tickets to those games.

As far as FOF is concerned, one change that's on the list (usual evasive verbiage about which game is next, and when) is that players will need to get in a certain amount of playing time to remove the "rust" each season. The second change is that my research suggests young players aren't quite developing fast enough in FOF. So that will change a little.

I'm not going into the details of how all this works in FOF, but given the injury risks and the peer pressure, I would suspect that MP leagues should act as the NFL would, and adopt an "I don't like what I see, please stop it" policy for this type of behavior. Because it would be fairly difficult, and include extremely little reward for the gamer, to create an economic disincentive and/or a nagging commissioner's role in the game.

jbmagic 08-09-2006 10:31 AM

One way is to have the FOF gameplans % for runs and pass have a minimum and maximum % you can set it too.

This way we won't have these extreme gameplans being made.

Subby 08-09-2006 10:38 AM

Quote:

Originally Posted by jbmagic
One way is to have the FOF gameplans % for runs and pass have a minimum and maximum % you can set it too.

This way we won't have these extreme gameplans being made.

I think each league should have a gameplan czar that goes in and inspects the gameplan settings of each and every team before each game. Not only would that make the game more fun for everyone, it would close the gap between the cheaters and those folks whoare JUST TRYING TO KEEP IT REAZZY!!!

QuikSand 08-09-2006 10:53 AM

I just can't imagine any MP league thinking about trying to ban this practice having such a proposal pass the common sense "juice worth the squeeze" test. The exhibition games in FOF are demonstrably pointless in most respects -- who on earth would a league invest meaningful resources into setting rules on how "realistically" they are being played?

Nice thread, SkyDog, good idea, and I see no problem with it.

cthomer5000 08-09-2006 11:04 AM

Quote:

Originally Posted by QuikSand
I just can't imagine any MP league thinking about trying to ban this practice having such a proposal pass the common sense "juice worth the squeeze" test. The exhibition games in FOF are demonstrably pointless in most respects -- who on earth would a league invest meaningful resources into setting rules on how "realistically" they are being played?

Nice thread, SkyDog, good idea, and I see no problem with it.

Agreed on all counts.

jbmagic 08-09-2006 11:09 AM

Quote:

Originally Posted by jbmagic
One way is to have the FOF gameplans % for runs and pass have a minimum and maximum % you can set it too.

This way we won't have these extreme gameplans being made.



Hopefully Jim will add this on the next version of FOF.

Ben E Lou 08-09-2006 11:19 AM

Quote:

Originally Posted by Solecismic
As far as FOF is concerned, one change that's on the list (usual evasive verbiage about which game is next, and when) is that players will need to get in a certain amount of playing time to remove the "rust" each season.

That's great news! My hope would be that this will vary from player to player in accordance with overall experience, experience on the current team, and other factors, to the point that none of us can ever come up with a formula to find out EXACTLY how much playing time a player of X years experience and Y years on the team needs to remove the "rust."

Ben E Lou 08-09-2006 11:21 AM

Quote:

Originally Posted by jbmagic
Hopefully Jim will add this on the next version of FOF.

Hopefully he'll add Subby's gameplan czar idea as required for all multiplayer leagues, too.

Celeval 08-09-2006 11:22 AM

Quote:

Originally Posted by jbmagic
One way is to have the FOF gameplans % for runs and pass have a minimum and maximum % you can set it too.

This way we won't have these extreme gameplans being made.


This I don't like. There are plenty of situations where extreme gameplans are warranted.

Solecismic 08-09-2006 11:23 AM

Quote:

Originally Posted by QuikSand
I just can't imagine any MP league thinking about trying to ban this practice having such a proposal pass the common sense "juice worth the squeeze" test. The exhibition games in FOF are demonstrably pointless in most respects -- who on earth would a league invest meaningful resources into setting rules on how "realistically" they are being played?

Nice thread, SkyDog, good idea, and I see no problem with it.


Pre-season games are similarly demonstrably pointless in the NFL, as well. What Ben has done is illustrate a scenario that could just as easily apply to the NFL, but doesn't, exactly because teams adhere to an informal "realism" policy..

It's a very good argument against turning off the injury sliders for the pre-season, as well.

If you read what many NFL people say about the pre-season (and there's a new push to expand the season to 18 games and reduce the pre-season to two games), it becomes clear that this exact sort of discussion has gone on at the NFL level. I think there's a good chance we'll see that change in the next ten years.

I see no need to limit game plan percentages. That doesn't address the issue.

cthomer5000 08-09-2006 11:24 AM

Quote:

Originally Posted by jbmagic
Hopefully Jim will add this on the next version of FOF.

worst idea ever.

Solecismic 08-09-2006 11:26 AM

Quote:

Originally Posted by SkyDog
That's great news! My hope would be that this will vary from player to player in accordance with overall experience, experience on the current team, and other factors, to the point that none of us can ever come up with a formula to find out EXACTLY how much playing time a player of X years experience and Y years on the team needs to remove the "rust."


I have an interface planned (and this is subject to change), where you have to choose how many donuts to feed each player every week and how much time he's allowed to spend with his family.

It's a bit cumbersome, but after a couple of new versions, I'll be sure to add a new screen allowing you to set those donut feedings globally, based on position.

MIJB#19 08-09-2006 11:37 AM

So, how to counter this to avoid injuries in MP then? Let the team pass and hope every play results in a completion?

Riggins44 08-09-2006 11:39 AM

Quote:

Originally Posted by Solecismic
I have an interface planned (and this is subject to change), where you have to choose how many donuts to feed each player every week and how much time he's allowed to spend with his family.

It's a bit cumbersome, but after a couple of new versions, I'll be sure to add a new screen allowing you to set those donut feedings globally, based on position.


Ah, the homer simpson feature... I like it. :)

flere-imsaho 08-09-2006 11:39 AM

Jim's post (#24) sums up how I feel about it better than I can (or have). Perhaps the best decision for the MP preseason is to turn off injuries and just sim all 5 weeks at once. Get it done with, at no risk of injuries.

Ben E Lou 08-09-2006 11:41 AM

Quote:

Originally Posted by flere-imsaho
Perhaps the best decision for the MP preseason is to turn off injuries and just sim all 5 weeks at once. Get it done with, at no risk of injuries.

Well done, sir. :D

Subby 08-09-2006 11:43 AM

In FOFL and GEFL we turn off injuries and sim pre-season games 1-3, allow a day in-between for gameplan/roster tweaking, then sim games 4-5. Taking this approach allows us to shave 5-6 days off of the worst part of the off-season...

Celeval 08-09-2006 11:46 AM

Quote:

Originally Posted by SkyDog
Hopefully he'll add Subby's gameplan czar idea as required for all multiplayer leagues, too.


I'm not familiar with this one.

MIJB#19 08-09-2006 11:49 AM

37-3? Boo-yah, SD, we kicked your butt badly! :p

Subby 08-09-2006 11:50 AM

Gameplan Czar checks each every gameplan setting for each and every team before each and every game to ensure they are not cheating.

It geometrically increases the fun quotient.

Celeval 08-09-2006 11:52 AM

Quote:

Originally Posted by Subby
Gameplan Czar checks each every gameplan setting for each and every team before each and every game to ensure they are not cheating.

It geometrically increases the fun quotient.


Cheating in what fashion? How can you cheat with your gameplan?

Subby 08-09-2006 11:54 AM

Quote:

Originally Posted by Celeval
Cheating in what fashion? How can you cheat with your gameplan?

Ummm...

Celeval 08-09-2006 11:55 AM

Quote:

Originally Posted by Subby
Ummm...


PM me then. :-P

cthomer5000 08-09-2006 11:57 AM

Quote:

Originally Posted by Celeval
PM me then. :-P

Your vision OK today?

Celeval 08-09-2006 11:58 AM

Quote:

Originally Posted by cthomer5000
Your vision OK today?


Depends. If we're talking about "extreme" gameplans, then I don't see how that's cheating, especially since the game itself will smack you down if you're trying to seriously run it. If we're not, then I'm obviously having another blind day. :-D

Ben E Lou 08-09-2006 12:00 PM

Quote:

Originally Posted by Celeval
Depends. If we're talking about "extreme" gameplans, then I don't see how that's cheating, especially since the game itself will smack you down if you're trying to seriously run it. If we're not, then I'm obviously having another blind day. :-D

Kevin:

http://www.operationsports.com/fofc/...3&postcount=26

--Ben

Celeval 08-09-2006 12:00 PM

Nevermind, I'm being an idiot. Having missed Subby's czar post before, I thought there was actually an utility out there that did this, similar to the one talked about a while back about policing contract offers.

Nothing new, nothing to see here. Move along. :)

Re: Ben - yeah.. yeah... yeah...


All times are GMT -5. The time now is 08:03 PM.

Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.