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-   -   FOF2K7: Seasonal Rust (https://forums.operationsports.com/fofc//showthread.php?t=54199)

Ben E Lou 11-11-2006 01:42 PM

FOF2K7: Seasonal Rust
 
First off, this is a very nice addition in general. I just noticed something pretty cool about it: it first appears right before the last game of the preseason. It's nice that you get a chance to see which players need to get more playing time before that final game. Has anyone determined yet whether or not a guy who gets hurt and misses 5 or 6 games comes back with Seasonal Rust?

MizzouRah 11-11-2006 03:14 PM

I can't wait until the patch comes out and I get to spend some serious game time with Jim's latest. I want to jump in with cold feet right off the bat. :)

MizzouRah 11-18-2006 12:43 PM

Would *love* to see seasonal rust lised in the roster screen maybe within the injury screen. I hate having to click each player. :)

Dutch 11-19-2006 07:24 AM

Just sat out my star RB, WR, and LT for the entire preseason. RB and LT had "quite a bit" of seasonal rust, and the WR had "significant" seasonal rust. After opening day, they all dropped to "some" and after the second game, the rust was gone completely.

Bench guys get season rust up to "extreme" so their penalties must be pretty tough.

Free Agents really suffer badly from seasonal rust as well. So picking up that veteran player to sub in for an injury might not be quite as appealing as using your depth. :)

Ben E Lou 11-19-2006 07:28 AM

Quote:

Originally Posted by Dutch (Post 1310987)
So picking up that veteran player to sub in for an injury might not be quite as appealing as using your depth. :)

I always find it more appealing to pick up a veteran player recently cut by a division rival. :p

http://www.fof-ihof.com/player/player.php?playerid=1221

Dutch 11-19-2006 07:35 AM

Quote:

Originally Posted by SkyDog (Post 1310991)
I always find it more appealing to pick up a veteran player recently cut by a division rival. :p

http://www.fof-ihof.com/player/player.php?playerid=1221


Yeah, yeah, yeah.

TRO 11-19-2006 09:20 AM

Rust occurs in season as well. Backups that don't get on the field collect rust to encourage giving them some playing time.

Now would be a great time to note that I would LOVE a column on a roster screen to show rust level. I currently hate having to look at each player card to find it. Alternatively, a weekly email would be ok too.

MizzouRah 11-19-2006 04:28 PM

oooohhh... a weekly email for rust would be nice!

RedKingGold 11-19-2006 04:38 PM

Quote:

Originally Posted by MizzouRah (Post 1311331)
oooohhh... a weekly email for rust would be nice!


"

Raiders Army 02-03-2007 04:02 PM

Quote:

Originally Posted by SkyDog (Post 1303974)
Has anyone determined yet whether or not a guy who gets hurt and misses 5 or 6 games comes back with Seasonal Rust?

This doesn't happen. A guy who misses even 10 games comes back with no seasonal rust. Somewhat unrealistic and a little unfair since your inactive players accumulate rust like crazy.

AlexB 02-03-2007 04:46 PM

Quote:

Originally Posted by SkyDog (Post 1310991)
I always find it more appealing to pick up a veteran player recently cut by a division rival. :p

http://www.fof-ihof.com/player/player.php?playerid=1221


Guess he fitted into your scheme then! Big increase in run blocking - this kind of thing sums up the game for me: a change of environment might mean a player under/over performs compared to past stats just like IRL

However, it does mean there's a large random element: if scout error is so large you can't completely trust ratings, then you have to rely on statistics more. However, a change of team also brings another random element into play, so you have to see overall ratings almost as an indicator of likely success/failure.

It's a vicious circle!


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