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AI Salary cap management
Quick question: I haven't gotten a chance to check it out yet, but do AI teams still go over the cap frequently in FOF 2007?
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From what I understand it's still somewhat a work in progress, it's suppose to be tweaked more in a patch but currently they *try* to hold onto their core players but eventually they end up going crazy. Seattle in one of my games released their entire roster, including the #1 overall pick from the previous year. They had 140 million in lost cap space with a salary cap of only 144 million.
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They didn't go crazy at all. They were just taking an empty cupboard challenge. DUH. :D |
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if those figures are accurate, i don't see how they could have built a legal team, whad did they do next? |
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I have no idea, I never have finished that FA. (figured it was a good sign to wait for a patch) The specific numbers - Salary cap $144,600,000 Lost cap $142,890,000 Room under $1,710,000 Lost cap next yr $43,620,000 |
Aren't minimum-salary players not counted against the cap once you get over it, in order to allow teams to field a legal team?
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Arizona just pulled the same stunt in my game (pre-patch). They've got 3 non-rookies on the team now with $102m in lost cap space (out of a $128m cap), with another $109m in lost cap next season. What burns me is that they signed Matt Leinart to a huge new contract right before they cut him. Ouch.
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No. The top 53 salaries count against the cap, regardless. Of course, the CPU will go over the cap and will even force a human to go over the cap to allow for a legal roster. At least that was my experience with 2004. |
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