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Questionable AI Defesive playcalling
Let me know if anyone else has seen this.
My coach is rated VG in Def Playcalling. NY 13 Mia 6 with 2:40 to go in the game. NY has the ball on the Miami 32 with a 3rd and 12. They get 9 yards and now have a 4th and 3 at the Miami 23. Miami has two timeouts BTW. There is an illegal motion penalty on NY which Miami declines. :confused: So they kick the 40 yard FG and go on to win 16-6. Now shouldn't Miami have accepted the penalty which would have put the ball at the 37 and a 3rd and 17. Time wasn't a factor as it was over two minutes and two timeouts. The way the AI handled it there was never a chance after declining the penalty and then the FG. |
What was the result of the play?
If the penalty was called before the ball was snapped, then the defense can not decline the penalty. |
Speaking of which, has anyone confirmed that the end-game defensive tactics have been fixed? I think a number of us reported seeing the defense play "expect pass" almost exclusively at the end of games where the opponent would be in a position to simply run out the clock (basically the entire 4th quarter through the 2 minute warning).
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The result of the play was a nine yard run. The defense did decline the penalty.
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I don't think the penalty could be called before the ball was snapped. Normally illegal motion results from two guys moving and not getting set by the time of the snap, or a guy moving forward at the time of the snap. |
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I would say declinging the penalty is defensiveable. Considering that the result of the play was a 4th down. However, I agree that the best thing to do would be to accept and push them back into very long FG range. Has anyone done a study to see about the Penalty Accept/Decline AI? It would interesting to see if the AI just automatically declines penalties if the result of the play was a 4th down. |
My problem is giving them a 40 yard FG instead of pushing them back to repeat 3rd down. Which might have made a difference. I'm almost certain in the NFL every team would have accepted the penalty in that situation. Like I said time wasn't a factor for one play.
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I agree with you DolphinFan.
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This is a problem I reported pre-patch. Are you using 6.0a now, DolphinFan, or is this result from a pre-patch game? |
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Post patch. |
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