![]() |
How do I get my WRs more involved ?
My RB is a pass catching machine, and I want my QB to utilize my receivers more often. I have (what I think are key) my Miscellanious Options set as : Screen Pass - 5.5%, and my RB set in to block at 95%. And he's still been my leading target 4 straight years.
|
I think the RB only stays in to block on plays when he isn't a target, so that possible isn't helping. You could take him out as the passing down back and possibly do more medium and long passing? Do your WR's have decent Route Running attributes?
|
Quote:
Odds are your RB has an awesome route running rating as compared to the WRs. |
Quote:
Yes sir. I was just hoping I could game plan away from him somehow. No biggie, guess I should be glad my QB is smart enough to toss it to the open guy :). |
Quote:
True dat |
FOUR WORDS:
Thow. Down. Da. Field. |
Dola:
My RB and FB both had high route running in this season: ![]() |
I just drafted a team to illustrate what I mean further with some specific ratings. Here are the route running ratings of my skill position players:
RB Benjdya: 91 FB Haggan: 86 TE Perez: 80 FL1 McCarthy: 63 SE1 Buckhalter: 77 FL2 Manard: 47 (3rd WR) SE2 Beyer: 43 (4th WR) FB2 Murack: 76 RB2 Correia: 64 TE2 Murrel: 51 I set my gameplan up for the RB, FB, and TE to *NEVER* stay in to block. I used the following formation percentages for ALL situations: ![]() This setup will keep a FB and TE on the field for pass plays quite a bit more than in a normal situation. I wanted to do that just for illustrative purposes. A FB will be on the field for roughly 70% of pass plays. At least one TE will be used on 85% of pass plays. I used pass distances designed to stretch the field.* The results??? RB Benjdya: 91 -- 361 pass plays, 32 targets, 20 catches, 231 yards FB Haggan: 86 -- 483 pass plays, 23 targets, 13 catches, 111 yards TE Perez: 80 -- 424 pass plays, 62 targets, 38 catches, 500 yards FL1 McCarthy: 63 -- 597 pass plays, 179 targets, 87 catches, 1440 yards SE1 Buckhalter: 77 -- 579 pass plays, 209 targets, 111 catches, 1770 yards FL2 Manard: 47 (3rd WR) -- 287 pass plays, 63 targets, 30 catches, 520 yards SE2 Beyer: 43 (4th WR) -- 102 pass plays, 27 targets, 13 catches, 233 yards FB2 Murack: 76 -- 0 pass plays (or run plays, for that matter, FB1 Haggan has 96 endurance) RB2 Correia: 64 -- 323 pass plays, 25 targets, 10 catches, 65 yards TE2 Murrel: 51 -- 236 pass plays, 29 targets, 16 catches, 213 yards I'll put those totals in a more readable spreadsheet in a minute. *-("Short passes are for pussies!"--Shaun "The Solution" Duncan) |
|
Ok. I just reloaded, let the AI take over gameplanning for this same team, and these were the results:
|
So let's compare each player.
|
A few final numbers to ponder. Under the AI gameplan, targets were distributed as follows:
RB/FB: 31.6% TE: 13.9% WR: 54.5% Under the quick gameplan I threw together, it was: RB/FB: 12.3% TE: 14.0% WR: 73.7% |
Quote:
Wow, did those words come out of SkyDog's mouth? Mr. ThreeYardsAndACloudOfDust? ;) |
Quote:
. Despite having a QB break the league record for TD passes, I still ran significantly more than I threw in IHOF last year. The deal is this. If I'm gonna throw, I ain't wastin' time with some little weenie short passes or some mamby-pamby west coast crap. Real Men throw the bomb. :p |
Quote:
:my hero: |
Quote:
Makes me wish (once again) for some intermediate control level in the game, so I could tweak something like this without having to take over all 5 gazillion gameplanning settings... I end up just avoiding backs with route running like the plague. |
Quote:
You could just avoid route running full backs. Realistically, your rb should probably have a decent number of targets in a season. Then if you get someone like LT, Reggie Bush, or even the way the Texans used to use Domanick Davis(Williams) you can get them 50+ catches a year and not feel too bad about it. |
Quote:
|
Quote:
Hello Al Davis. :p |
Quote:
Wouldn't these things change with the coaches as well? I mean if you get a good OC and a Head Coach with good playcalling, chances are they will fine ways to get the ball to your better players right? |
Quote:
|
Quote:
|
Quote:
So coaches don't effect how the team runs? |
Quote:
|
Quote:
Thanks |
Quote:
But if you have the "Coach resets the gameplan" option turned on, these changes get wiped out, don't they? That's what I mean by saying that if you want to tweak one thing, you have to take over the whole ball of wax. In SP that's more than I want to deal with... |
Quote:
That's what I thought at first, but it isn't that bad. I just do the recommend; and then tweak what I want. You can do it for every game, but it isn't neccessary. I set mine before game 1, and didn't touch 'em after - and have finished with the #1 scoring offense and top 5 scoring defense 3 years running now. (It'll come to an end soon, when I run out of cap manipulation ideas). |
SkyDog.
Thank you sir; just what I wanted. I've tried it my last two seasons (yeah, I sim fast) - and finally got a WR to the Pro Bowl. Actually last year I had 3 1000 yarders (Clayton, Jefferson, and a rookie named Rice) ! I thought I could just get rid of screens & keep 'em in for blocking, but throwing further downfield is the trick. Thanks again. |
Thanks for the ideas...this has been a big issue with me since the game's been out. Looking forward to testing it out later.
|
| All times are GMT -5. The time now is 04:45 PM. |
Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.