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Cant renegotiate due to cap space... dare i say, possible bug?
The team is currently (350,000) in the hole. I have 6 or so players that will renegotiate for far less than their current year base salary, but for some reason FOF wont let me do it. It appears FOF is looking at bonus money before base salary when determining if youll be over cap. If a player x is willing to take a 2 million dollar cut in the current year base salary and an extra 100k tacked on to his current year bonus, I should be able to do so, but its not letting me. Is this a bug? Were sitting at the first round bye in the playoffs and need to sign some replacements after some brutal week 17 injuries. Right now, im completely stuck.
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Ok, not a bug......but really, really lame - because at this point, I have no way of continuing this career. Being that its after week 17, all contracts have been paid. I cant even cut players to free up cap space, to sign new ones.
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Try putting it on AI control for that week, and see how it's handled? Can you place the Out guys on injured reserve, then try to sign someone at veteran minimum? |
this is how it really works. the money has already been paid, you can't take it back off the cap now.
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It's one reason you should try to desperately avoid being right up against the cap during the season. If your only option to fill rosters spots due to injury is a renegotiation, that is just bad cap management. It's a HUGE difference from 2K4. There I would just wait to renegotiate a number of guys at year end (sometimes as many as 5-6) whose renegotiations would raise there cap number. All you had to do was cut a few vets at the end of the season during the playoffs. Can't do that anymore.
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You might be able to get by, leaving some of the injured active but having some of the backups play multiple positions, not ideal but it'll get you through.
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Exactly... Calling something "lame" because Jim made it work the way it is supposed to is amusing. This is just one of many ways people were able to dodge their mis-management of the cap that Jim closed up to work the way it does in the NFL. |
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:rolleyes: Please. I was saying the situation was lame, not the programming. This is my first stab at playing a career with 2k7 and im used to being able to RENEGOTIATE with players, NOT cut them to somehow use an exploit. I managed to leave out guys active and play the game with 40 players. Sorry for upsetting the FOF gods, i wont ask anymore questions about the game i just purchased. |
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The situation and the programming are both lame. Instead of penalizing a player in this situation by having him re-start his career, why not have him forfeit draft choices or some other penalty the next season so he can sign a rookie FA and at least continue his career? Somewhat old, but still true: Quote:
What makes me laugh is that in one breath the community claims that FOF is not a replication of the NFL, yet in another quotes NFL rules when it suits them. Nobody cares about 46 players getting Championship Rings because that was a design decision. It's not a replication of the NFL. Yet when a salary cap rule is applicable people quote the NFL rules because it's a design decision that doesn't allow the game to be continued and a new game must be started. |
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Huh? He said the game did not halt his career. He said he was able to play the game with 40 active players. |
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Oh...I'm drunk. |
Not only that, but you can ALWAYS sign players for the league's minimum wage, so your career should never be halted.
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AFAIK, in the NFL there is a certain point in the season, around week 10 or so, where after that point you can't do any more contract renegotiations to affect this years cap money/cap values.
I'm glad they cleaned up the end of season renegotiations, it was a pretty bad exploit. |
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I think your fabricated anger over this issue is silly. We also didn't throw a fit when it worked the old way. However, this was a logical thing to clean-up and make it a better, more realistic game. The number of people getting rings makes aboslutely no impact on how the game plays out and if that's making you angry... well... |
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He's already posted the worlds best excuse/reason. |
The real issue here is the roster minimums (which the NFL does not have to play under). Frankly, if I have 11 healthy bodies, I should be able to sim a game. And if I have less than 11, I need to forfeit. I understand that these roster minimums are there to make the programming feasible, and that Jim has made great strides in improving them (no required FB, yes!), I'm just pointing out that they cause ripple effects such as dealing with a rash of injuries and little cap room.
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