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FOF2K7 Dynasty/House Rules Ideas?
I've got a savegame that would allow me to take over any team in the league in 2024, and I'm itching for a challenging career. I'd like a set of house rules that help give me a challenge, but don't just set up blind luck situations, either. That being said (and this is a bit of a change, for those who were involved in the discussion earlier today), there are two things that I want to be able to do.
STAFF
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Don't sign one year deals, so you have to spend more to get some of the FAs to sign longer term deals, especially in the FA2 period.
How about adding you have to carry 53 players going into the draft, so that you always have to cut your team down from 60 each season. This will add some more cap casualties to your roster. Then just raise or lower the number of players you need to have depending on how many draft picks you own. You could also add to your Renegotiations Rules, with a max of three, they must be in their final year, and must be a starting player. This way your young player either has to start over your established veteran, or it could be the last year for them on your team, unless your able to sign them in the FA2 period. I realize they become a RFA, but with your no FAs w/future rating above 40, I think it would work well in this regard. Especially if the AI sets your depth charts and playing time. Not sure what else to add, as you have some good rules listed there. |
Can't charge more than $4.50 for beer at the beer tent.
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FWIW, I use the home-grown rule for staff but only because it's damned annoying not having a staff record to be able to see where they were and how they did.
It's one thing I love about FBCB that I wish was in FOF. |
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A couple of things that I do on those rare instances when I'm building a dynasty.
1. No reading SkyDog or other posters' tips about drafting. 2. No interviewing draft picks. 3. All players with 3 or more years' experience must be active unless they are hurt. 4. Must accept all trades offered. 5. No counter-offers during free agency. |
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?!?!?!?!??!?!??! Seriously? I seem to get all sorts of crazy "We'll give you a 6th round pick for your 2nd year 65/77 tackle" types of offers. |
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How about barring injury, a renegotiated player must be in the starting lineup during week 1 of the upcoming/following season? |
I'm not as good as some on this game, but I always use one house rule: once I've made an offer to a FA, that's it - no bidding up if another team comes in with a better offer.
Makes you either put in a big bid for a player you definitely want, and you end up losing a couple of guys - otherwise it's too easy to get the guys you want. |
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I see what your saying with the injury setting at 200, there will be a lot more injuries in a season. You could always go with at least one game started if injured, or a minimum of 8 games started if healthy. Those that are hurt more severely you may not want to resign anyways.;) |
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a. started 8 games b. have a current rating that would place him as a starter when ranked with the other players at his position group. The second one may sound complicated, but it's easy to check. If I have four DEs, rated 64, 53, 47, 38 current, and the 47 guy started 10 games due to injuries, I could renegotiate with either of the top three guys. |
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Yeah. I'm with you here. I can't see myself taking all of those weird trade offers. |
OK. It looks like this is where I am. I've highlighted a few things below that I think will be very important.
STAFF
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That rule usually ends the dynasty pretty quickly, and then I can go back to playing "normal." |
I know this goes against your analytical nature, and might not be at all fun for you... but maybe try playing without changetracker? It could make it a little more difficult for you to identify creepers and force you to look more at stats/rely on your memory to identify obvious shifts. Just a thought. Like I said, this would be a big departure from how you usually play, so it might not even be interesting for you.
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1. I don't really use Change Tracker that much in a SP dynasty, since I'm constantly updating ratings anyway. 2. I keep a spreadsheet with far more detail than Change Tracker for reference in MP. 3. The vast majority of creepers are fairly easy to identify without Change Tracker. 4. Once I understand the methodology, I can't just ignore it. I'd either use the utility, or just go back and look at all the roster snapshots. In summary, for me, it's a time-saver more than anything else. Not using it wouldn't make more of a challenge; it would just slow me down some. No reason for that. |
Well, I suspect the point was not to deny yourself the use of the utility, but rather to forgo that level of attention to detail. But I also agree with his suspicion, that doing so wouldn't interest you.
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Ah. If that's the case, then you're dead right. I need more information in my database, so that when the time comes, I can crush you like a loathesome spider in the next FOFL/IHOF/WOOF drafts, sir. :p |
Another house rule that I typically use, particularly with QB's, is that I envision the player being used primarily as a back up or mentor, he cannot have been a starter (at least 8 games) the previous year.
It would be nice if, when making an offer, you had to let the player know his likely role, e.g. Likely Starter Potential Starter Back-up only Just a mentor Roster filler for pre-season |
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I like that rule, although I'm probably moving toward something more stringent in this dynasty. I'm thinking that I'm going to require that all mentors be home-grown. In other words, no signing FAs who are mentors. |
"work"
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:mad: |
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