![]() |
Front Office Football 2007, Version 6.1
Version 6.1 of Front Office Football 2007, which adds the 2007 rosters and schedule, was released this afternoon. This update is free for all licensed customers.
It includes a few bug fixes as well. Please visit http://www.solecismic.com for more information. |
Thanks, Jim!
Downloading now... |
Oh shi.....
|
Woot!
|
Double WOOT! I now wonder if I could have kept Steve as my primary QB.. if nothing else he might have more trade value :)
|
Yay!
|
Nice!
|
Quote:
Does this mean we can now control all the teams if we want to? |
woah, how lucky can I be. Bought the game a couple days ago, playe one full evening at 6.0(some letter) and now I'll have 6.1, weehee :D
Anybody got the details of what was changed? FM |
Here a few of my favorites
Quote:
|
Quote:
Here: http://www.solecismic.com/support/index.php |
Quote:
|
Oh....so this is the reason I keep buying FOF.
|
The combine highlights look like all combine scored are now colored blue (for "great combine score"), red ("superior combine score"), black (no description), or green ("poor combine score").
|
Quote:
Quote:
thanks guys, I found it right after posting this here, sweet stuff :) FM |
Quote:
|
For anyone wondering how up to date the rosters are.... Charlie Frye is on the Seahawks.
|
Quote:
|
Quote:
...and Leftwich is on the Falcons. Vick, fwiw, is not... and I don't think I see either Chris Henry, Pacman Jones, or Tank Johnson either. |
I appreciate the new patch. Thank you.
|
Have to look at this and see if Draft Analyzer is finally outdated. Hooray for me if so!
|
Thanks Jim. Is it okay to ask whether any other non-listed issues were fixed?
|
YESSSSSSSSSSSS!!!
Thanks Jim...:) |
Draft day is saturday for the OSFL, this couldn't have come at a better time.
|
Nice...constant updating. You're the man, Jim. I wish more game developers would do this. They could sure learn something from you in how to satisfy their customer base. I will surely continue to buy all the games that you release. (Can't wait for a new college years one)
-Reip |
Hooray for 3-4 blitz fixes! Of course, now I have to re-do all my gameplan ideas, but still...
|
Oh. My. God.
Wooty, look at this update... Its so.. BIG.. I think I just had a sportgasm. |
Many thanks Jim! I know I've been tough on 2k7, but this patch gives me some faith that things are becoming ever clearer.
|
Thanks Jim
|
sweet
thanks, Mr.Gindin |
Thanks, the changes all sound good.
Double coverage looks to be working or, rather, reporting right as the game logs now seem to match what the engine has been doing. This, however; Quote:
still doesn't seem to work right. 3-4 Nickel: Only Nickel personnel, no blitzing WLB with 43 passes caught against, NB with 13. WLB with no pass rush statistics, NB with 11.0 sacks, 6 blocked, and 20 hurries. Code:
Player Pos Team GP GS Ints IRYd TD Defn Cght PPly PDPct 3-4 Dime: Only Dime personnel, no blitzing WLB with 39 passes caught against, NB with 10. WLB with no pass rush statistics, NB with no pass rush statistics (yet with so few passes caught against that he seems to be a pass rusher) Code:
Player Pos Team GP GS Ints IRYd TD Defn Cght PPly The Dime is an issue, especially, as it has virtually no pass rush, since the NB seems to just kind of disappear instead of matching his Nickel effectiveness. While replacing the SLB with the WLB is probably a good thing, you can no longer blitz the SLB a high percentage of the time to make up for the fourth pass rusher not rushing properly. Thanks for the effort towards this, and of course all the other changes, but it still doesn't seem to work as anticipated. |
Curious ..
How does this effect MP leagues ? Specifically, do ALL owners have to be using the same version, or is it OK if some owners do not patch. (Thinking here is leagues will update at different times, and am hoping this doesn't present a problem with exports, etc.) |
Quote:
I've been testing this some. So far, all indications are that this puppy is both forward and backward compatible. Jim would have to confirm to be certain, but as far as I can tell, it appears that each of these scenarios work just fine: 1. Commish on 6.1, league member on 6.0e 2. Commish on 6.0e, league member on 6.1 |
Wow, thanks Jim! Great update.
|
Awesome, thanks Jim!
|
this is a great (and unexpected). thanks to Jim for continued support to his products.
i just wish you included Vick. ....and made him a punter in the game. :p |
Glad to see the combine coloring. Already seeing some differences in how the scores are viewed, although most are minor. As expected given that we are analyzing a limited sample set, and the game's definition of "great" will vary from what mine was anyway.
|
So do they vary from year to year (i.e. use the stdevs a year at a time) or do they use a set of absolute stdevs/benchmarks?
|
Quote:
Draft Analyzer uses a set of averages / stdevs calculated from a pool of 50 rookie classes for all classes it examines. |
Various tweaks to engine, especially passing game, to better fit 2006 professional football numbers.
For the LOVE OF PETE (or Jim as the case may be), I hope this allows for a pass centred offense to be possible when calling your own plays! Nogram. |
Aargh.
It moved all my windows & changed my exp. tags back :(. I had 'em set perfect. Oh well, guess I gotta look it up how to do it again. |
Quote:
Right - what I mean is does the update appear to use set values vs calculating them relative to the specific class? I'd figure it would as numbers would be there to govern the spread creation in the first place, but wasn't sure given your previous post (limited set, etc). |
Sportsgasm? I think I had one too. This is the reason why I buy each and every version of FOF. I know it will get done right.
Thanks Jim. Nice to see you recognized issues this late in the game and were willing to make some fixes. Now, has anyone noticed whether the help file has been more well developed? That I would like to see. |
Yeah! I bought this game last week and have been glued to it ever since. What a great game. I'm trying to convince my brother to get it as well.
Anyway, I just registered on this forum to say thanks for the update! I look forward to it, especially the draft combine upgrades (though I'm not quite sure I agree with the coloring... seems opposite of intuitive). |
Thanks for the update Jim. I really appreciate the constant updates from you. Unfortunately, I found out about this 20 minutes after my multiplayer league finished our draft. Even so, thanks for fixing some of the glaring errors. Now it's time to find new ones for you to fix! :)
|
Quote:
I've spent a lot of time looking into this tonight. I'd like the SLB to blitz effectively out of the dime 43 if so inclined, because the WLB is gone. Presumably, he'd trade off with a nickel or dime back covering the tight end in this situation anyway and just drop into a short zone or blitz. I'd also like the damned nickel to do his job and not chase the quarterback. Sure, if he's lining up over the slot, that can be part of an effective blitz package. But the way the game is doing this is wrong. Eventually, I'd like to include about 20-25 different blitz "packages" with the game. The engine offers the flexibility to effectively use different package styles, but the UI isn't there yet. I'd like to get all of this right, even though much of this needs to be replaced down the road anyway. There are some nice algorithms in the code, but what I have is effectively four different pieces developed at different times, and coordinating them, especially since I'm trying to provide a different experience for 43 defenses, is critical. There's some neat stuff in here, I need to get it coordinated properly. I know now why the nickel is rushing instead of the WLB. And I've found why the dime isn't very effective. |
Quote:
Were there other issues? I looked at everything that was reported. |
Quote:
No. This is just to give commissioners a chance to check things and make a quick fix before simming. |
Thanks Jim. Too many companies just release, and get to making the next one as fast as possible - and don't take the time to improve the product since they've already made their money off it. You're continued effort on this series has made me repeat customer, and most likely will be for life.
Thanks again. |
Quote:
Edit: Hmm, apparently I can't PM the Solecismic account... |
| All times are GMT -5. The time now is 09:38 PM. |
Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.