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FOF 6.3 Released
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Uh, wow.
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Any idea what the passing/game planning changes mean?
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I sort of wish this would have been released earlier in the day, so I could have come home to read lots of discussion. I'm interested in seeing how this all unfolds...
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I'm glad I could update the game again this year. I would have liked to create a full new version, but was unable to put the full plan into place.
The engine changes will, I'm sure, be very different for you at first. I did a huge amount of studying of play results in the NFL over the past two years and concluded I needed to rebalance how the engine resolves passing plays. The NFL official game logs have a lot more data than in the past. I'm finding extreme game plans generate fewer wild numbers. Without even trying to limit extreme game plans. That's encouraging. Though I know our veteran game planners will soon adjust in ways I can't even imagine. I won't detail the changes. It would require explaining too much about how the game uses ratings. And there are too many changes to explain in full. I rewrote about 500 lines of code here. Usually that's more than I would like to do for an update, but I thought it was necessary. Again, I'm glad I can keep the game fresh and hope I can remain in this business for at least another decade. |
You're tellin me! Much more than anticipated and sounds fun. This game engine change has rekindled my desire to break out the testing macros!!!!!
Thank you Jim, you haven't forgotten us... sniff... And the Nickle/Dime substitutions... Glorious, even though I'd been thoroughly abusing that I'm glad I have to worry about depth again. Awesome, just awesome. |
Man...some good-looking stuff here. Ones that intrigue me at first glance...
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Just a tiny change. No attempt to go into the logic of how long a contract will work. The problem is that the minimum salary continues to drop as a percentage of the cap. The NFLPA is, I'm sure, aware of that. It makes it far too easy in real life to stay under the cap. And easier and easier within the game. I'm just trying to keep up with the NFL, which is itself years behind now. Quote:
Just a slight change to try and get AI teams to do a better job offering better free agents to fill their holes. Again, that's something that needs a full rewrite in places. Both these changes will have only a small effect on game play. You probably won't even notice. |
Holy moses... Now thats an update I can get behind.
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Wow. I just created a new game, drafted an offensive juggernaut team (first 20 picks were on offense, then let the AI pick the rest), and loaded up the ol' Lowcountry Shuffle game plan--the one that's produced something absurd like maybe 10 out of my last 15 MP seasons having 50 TD passes or more. Loading up that kind of team would always give me a 13-16 win team in SP testing.
7-9 on the first try. I've since loaded up several other old game plans, and I've yet to finish over 9-7 in about 10 trials. I guess defense might actually matter now. I've got some work to do. Nice! |
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Agree, this is the biggest change towards realism and it's really welcome. Also looking forward to see the tweaks to the passing engine. Too bad Jim couldn't finish a new FOF, but big thanks for still offering this nice update for free. Really hope you will find the time to finish it in the future, the desktop text sims scene seems to be slowly dying and needs more releases from all the companies to raise the enthusiasm again. Probably due to it being a niche market where most of developers have it as hobby and with the global crisis they have been forced to work more hours in their regular jobs, leaving less time for their passion (and i'm referring to myself too not as developer but as designer). Hope the golden years will be back, but i guess the genre will die with us hardcore gamers, as most of kids prefer the fast paced console games or the browser based multiplayer ones. |
One thing I don't find in the FAQ that *seems* obvious, but I want to make sure: do we now need to drop the MP files in the "leagues" folder in the new location?
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Played around more with this team. Went with Rex offense and Rex defense for several runs of the same season. Theoretically, a team like this (league's worst defensive talent and league's best offensive talent) ought to be a little worse than mediocre, because in the first few seasons of a drafted league, defense is ahead of the offense because of cohesion. (Of course, we all know that in past versions, even with the cohesion issue, offense trumped defense significantly.) SOS would make a difference, of course, so I've included that.
The team is performing pretty much exactly how I would hope/expect that it would, passing the first sniff test for me with flying colors. This patch could be the kind of game-changer many of us have wanted. |
wow alot of changes for sure.
Will any of this improve the ability to Go for it on 4th down. When ever ya want. Like 4th and 1 on the 1,2,3,4,5 instead of kicking FG's That just kills my team. Always to me means everytime Im in that situation. And it NEVER happens. |
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Very encouraging. I am going to go the opposite way, load up on defense and neglect the offense. Hopefully we will see something around .500, or just above. |
Excellent. I'm simming forward about 15 seasons to look at talent, stats, etc. So far, it looks like the crazy TD pass numbers are falling into line with reality fairly well.
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To me this, these tweaks are pretty much as good as a new game release.
We may have to re-look into the TCY-FOF conversion process again. If it's fixed, that may truly re-ingivorate my interest in SP. |
Some interesting changes indeed, some resulting in additional questions on the matter.
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A fix was required, the game had turned into a race to have the best QB-RB-WR-WR combo, where people can get away with (and even benefit from) neglecting other parts of their team. At the same time I don't understand the need for a learning curve to enjoy the game. Doesn't it just mean that going back to game planning to the strenghts of the players will be more important than having the right bars at WR? Quote:
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"Just a tiny change. No attempt to go into the logic of how long a contract will work. The problem is that the minimum salary continues to drop as a percentage of the cap. The NFLPA is, I'm sure, aware of that. It makes it far too easy in real life to stay under the cap. And easier and easier within the game. I'm just trying to keep up with the NFL, which is itself years behind now." Quote:
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A few observations after 12 seasons of QuikSimming
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Damn, it's a shame my wife isn't going on a trip soon. ;)
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this is really cool
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As good as getting a new game, in my opinion.
Jim delivers. Again. |
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And you'll really let that stop you??? |
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From testing, yes. Especially since I still have to finish up on her website. :( |
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:jawdrop: :funkychickendance: :chickendance: :party: :banana: |
(for those who don't know, I love me some faggoty offensive gameplans pre-patch)
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Fabbo. Thanks Jim!
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Thank you! :banana: |
Just checking in for the first time, and I'm overwhelmed by the list of changes. Really above and beyond, Jim, hats off.
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For those asking about what to do about multiple leagues, Flasch posted a thread, and I've answered, I think, all of the questions being asked.
6.3 MP Conversion thread - Front Office Football Central |
Stats are falling into line nicely so far. The real test of that starts shortly, when I fully take control of a team against the AI. I expect to win, but I'm hoping I can no longer throw 50 TD passes virtually every season.
So far, it appears that the RB-->WR conversion thing that some have been concerned about basically works itself out in this version because RBs seem to be much more important. |
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I for one would REALLY welcome this kind of change. For dozens of seasons in MP, I have tried to build a west coast offense with YAC receivers and high completion percentages. Move the ball down the field with efficiency. And while I've been successful enough to finish with an average record of about 10-6, my squads have nonetheless consistently taken second-seat to the Air Coryell big-bombing, 50/60 TD teams. If all this is accurate, my gameplans might actually work BETTER, rather than worse, a welcome change. |
Thanks Jim!
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Great news. Looking forward to playing some SP again and messing around with gameplans this week.
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Thanks Jim, this patch is almost like getting a new game for free..
I will always continue to support your games no matter what because of your dedication. |
OK. I've cleared all of the "I can't figure out how to install the patch" posts and help. Use this thread to discuss the patch, the changes, the impressions, thank Jim, etc.
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I'm thrilled about the potential implications. I've stubbornly built more into a good defense/running game team over the years, now it looks like it may actually have some effect.
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JT Roever says thanks! |
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ORLY? |
Has anyone tried to build a "dominate defense" team. Just curious if you could make a 2000 Ravens type team with the new patch
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Lucky! |
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Well, to be honest, you can do this in SP if you want with the current/past version(s). It's MP where you have guys like Ben, Quik, etc that make gameplans to make the most of the engine. In SP, the AI doesn't focus on getting the stud QB/WR/WR combo to dominate for the next decade, they focus on perceived holes (even if it's an OG with the 3rd pick). |
Nice!!!
Thank you Jim! |
Jim, all you are missing are some hand-warmers or a new mini-game and you could have charged us for a brand new game like some other companies we hold so dear to our hearts.
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I simmed two seasons with my short pass GP just to make sure it still works.
10th year QB (92/92) 4th year RB (47/47) 5th year FL (72/72) 10th year SE (37/37) 7th year TE (76/76) The FL average 1800 yards per season, the TE average 800 yards, and the RB mustered 1,000+ yards both season. First run: 12-4 and a championship Second run: 14-2 and a championship Testing complete. (EDIT: I will say this, that stud QB didn't get 100 QB Rating either season...I found that noteworthy.) |
...thoughts on what this does to leagues with house rules in order to effect cap space etc. Ie, only reneg players in final years, only offering X amount of year deals to FA's, etc.?
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I don't see any backup slots on the nickel and dime screen. (or did I screw up my update?) If your nickel back is also your backup CB. Who gets substituted in? |
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