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-   -   Some numbers on pass distances (6.2 vs. 6.3 vs. 6.3a) (https://forums.operationsports.com/fofc//showthread.php?t=76516)

Ben E Lou 01-28-2010 05:07 AM

Some numbers on pass distances (6.2 vs. 6.3 vs. 6.3a)
 
FOWL's season this morning (we run it all in one shot) was run on 6.3a. We also ran a season on 6.3, and of course many on 6.2. I have some data that's fascinating.

(NOTE: The one big caveat here is that this is a league where we nerf QBs and WRs by simply not allowing any with an adjusted rating above 6.5 in a draft class, so I suspect that the medium/long numbers may be skewed from what you'll actually experience. However, I think the more important takeaway here will be the version to version comparisons.)

2036 to 2040--6.2
2041--6.3
2042--6.3a

First off, screens...


year screenattempts screencompletions comp_pct screenyards screenypc screenypa
2036 1457 1230 84.42 5453 4.43 3.74
2037 1570 1286 81.91 5987 4.66 3.81
2038 1397 1157 82.82 5306 4.59 3.80
2039 1362 1154 84.73 5263 4.56 3.86
2040 1940 1627 83.87 7773 4.78 4.01
2041 2398 1752 73.06 9270 5.29 3.87
2042 2521 1811 71.84 10546 5.82 4.18

Ben E Lou 01-28-2010 05:11 AM

Short
 
year shortattempts shortcompletions comp_pct shortyards shortypc shortypa
2036 7963 6181 77.62 43082 6.97 5.41
2037 8134 6236 76.67 43663 7.00 5.37
2038 8670 6551 75.56 45491 6.94 5.25
2039 8276 6287 75.97 44056 7.01 5.32
2040 7954 6057 76.15 41609 6.87 5.23
2041 9821 6713 68.35 52836 7.87 5.38
2042 9359 6174 65.97 48105 7.79 5.14

Ben E Lou 01-28-2010 05:11 AM

Medium
 
year mediumattempts mediumcompletions comp_pct mediumyards mediumypc mediumypa
2036 8591 4789 55.74 62516 13.05 7.28
2037 8412 4753 56.50 61884 13.02 7.36
2038 8283 4706 56.82 61884 13.15 7.47
2039 8512 4700 55.22 61413 13.07 7.21
2040 8686 4772 54.94 62374 13.07 7.18
2041 7935 4048 51.01 56991 14.08 7.18
2042 7333 3601 49.11 49853 13.84 6.80

Ben E Lou 01-28-2010 05:12 AM

Long
 
Query SELECT year, sum(awaylongattempts)+sum(homelongattempts) as longattempts, sum(awaylongcompletions)+sum(homelongcompletions) AS longcompletions, (100*(sum(awaylongcompletions)+sum(homelongcompletions)))/(sum(awaylongattempts)+sum(homelongattempts)) AS comp_pct, sum(awaylongyards)+sum(homelongyards) as longyards, (sum(awaylongyards)+sum(homelongyards))/(sum(awaylongcompletions)+sum(homelongcompletions)) AS longypc, (sum(awaylongyards)+sum(homelongyards))/(sum(awaylongattempts)+sum(homelongattempts)) as longypa FROM fof_gameresults where year>2035 group by year, Thu Jan 28 06:10:09 2010
year longattempts longcompletions comp_pct longyards longypc longypa
2036 3533 1066 30.17 27674 25.96 7.83
2037 3387 1070 31.59 27623 25.82 8.16
2038 3489 1057 30.30 26714 25.27 7.66
2039 3542 1083 30.58 28116 25.96 7.94
2040 3874 1152 29.74 28784 24.99 7.43
2041 3053 947 31.02 25172 26.58 8.25
2042 2617 709 27.09 18878 26.63 7.21

Ben E Lou 01-28-2010 05:49 AM

My thoughts...
  • These numbers scream out what a number of people have said in their impressions: YAC is a much bigger deal, and it's not cosmetic, either. Every single pass distance has seen an increase in yards per completion, and the shorter ones are remaining steady or increasing in ypa despite completion percentage going down--another indicator that YAC is making up the difference.
  • I like that completion percentage has gone down, especially for shorter passes. In the past, short pass completion percentage was too high to compensate for YAC being too low. This tended to create an environment where short passing was too consistent. Some people took advantage of it by building uber-consistent short pass game plans. Others (I was in this camp, and I would imagine I wasn't alone) took advantage of it by using the short pass extremely rarely except on 3rd and 3 to 7. In those situations, I threw like 95% short passes. Because I threw them rarely anywhere else, they were even *more* successful than the already-too-high percentages. (I can't prove it, but I've long assumed that doing this is why all my teams in every league tended to be in the very top tier in third down conversion percentage.)
  • From what I've seen in playing 6.3 and 6.3a, and in the depressed medium/long numbers in FOWL, this thing of tailoring your offensive game plan to your bars really is serious bidness. FOWL has the QB/WR nerf in place. Other leagues have seen a small increase in passing ypa in 6.3/6.3a. FOWL has experienced a rather significant drop: we were averaging around 6.45 in 6.2. It was 6.19 in the 6.3 season, and down to 5.90 in the 6.3a year. Both were all-time lows for a league that has 36 seasons under its belt.
  • BOTTOM LINE: Unless you have an offense that's characterized by big red bars at nearly every skill position, this is a significantly game-changing upgrade to FOF when it comes to offensive game planning. Sure, the guy with big ol' red bars at QB/RB/WR/WR/TE can use the same game plan he used in 6.2 and do just fine (although I'd argue that even in that case, some changes would better maximize efficiency), but the guy who doesn't have that luxury should consider making some changes in how he does things.

Dutch 01-28-2010 08:35 AM

Very interesting stuff. One of my favorite screens at IHOF is the DB's Power Ratings that have a column for roster strength. I love seeing my putrid roster clinging to a top 10 spot. (Well, Top 15 these days...)

I'll be curious to see how dramatic this can be for teams with weaker (but targetted) rosters.

QuikSand 01-28-2010 09:52 AM

Quote:

Originally Posted by Ben E Lou (Post 2213452)
My thoughts...
These numbers scream out what a number of people have said in their impressions: YAC is a much bigger deal, and it's not cosmetic, either. Every single pass distance has seen an increase in yards per completion, and the shorter ones are remaining steady or increasing in ypa despite completion percentage going down--another indicator that YAC is making up the difference.


I guess I need to think about what we can really take away from this, given the admittedly soft footing the YAC numbers meant in previous versions of the game. I hope you are right, and that this is the demonstrable conclusion, I just haven't gotten my head around it quite yet.

Ben E Lou 01-28-2010 10:29 AM

Quote:

Originally Posted by QuikSand (Post 2213612)
I guess I need to think about what we can really take away from this, given the admittedly soft footing the YAC numbers meant in previous versions of the game. I hope you are right, and that this is the demonstrable conclusion, I just haven't gotten my head around it quite yet.

A long time ago in a Q&A, Jim said:

Quote:

Originally Posted by JG, on 10/18/2007, in [URL="http://www.operationsports.com/fofc/showthread.php?t=61562"
this thread[/url]]As an aside, people have noticed that YAC does not correlate well with NFL totals. It's one of the few stats in FOF that's calculated after the play is resolved (slightly different from KRB, which is part of the play, but not counted unless the run is a "success"). That really should be on the list of things to improve in the engine.

Based on this and what I've observed, my guess is that this has been on "the list" for a long time, and was probably on his radar for an eventual FOF7. But these comments...
Quote:

I did a huge amount of studying of play results in the NFL over the past two years and concluded I needed to rebalance how the engine resolves passing plays.
Quote:

I won't detail the changes. It would require explaining too much about how the game uses ratings. And there are too many changes to explain in full. I rewrote about 500 lines of code here. Usually that's more than I would like to do for an update, but I thought it was necessary.
Quote:

Anyway, this was a huge patch - probably the most work I've ever done on one. I hate that it isn't perfect, but I think it breathes a lot more realism into the game.
...would indicate that he decided, among other things, to put in a good bit of work to make YAC work like real life in 6.3.

I know you don't like to watch much Solevision, but that's the other place that indicates this to me. I've tried a number of different things to tease out what's going on, and everything I've tried keeps pointing back to the conclusion that those WR screens that go for 20 yards are actually called screens that are thrown as screens, not some quirk of the Timing rating, or some other obfuscation.


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