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Free MLB Manager Online Baseball Sim Game
Sega just launched its free browser management sim MLB Manager Online this week. I just signed up. It works a lot like their old NFL game where you manage a roster and compete against the CPU and other players in seasons and leagues. It seems pretty good so far. My username is samifan24 if anyone's interested.
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I've signed up to check it out as well. My username is mrkilla22.
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Signing up as well just to see whats up.
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In there as Travis
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Signed up as well, as dolfin13. Having fun so far, not too bad.
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Anybody looking to make any trades? Not sure if trades between friends in game have the same restrictions as world trades (cards must be the same value and have the same remaining contract but don't need to be the same position)
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hey brad!
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Signed up as SackAttack.
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Woo. First pitcher pack I bought had Felix Hernandez in it. Score!
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Not sure, but I thought I had read you can't make trades in the Rookie Class. |
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Nice! I pulled Matt Holiday in my first. Unfortunately, I've come to realize that really good players makes it difficult to squeeze in quality at other positions. |
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Early on, at least. I'm not sure what prompts the 'point cost' total to grow. Progression, maybe? S'ok. I'm willing to play around with having King Felix in the rotation for a while and see how the impact to my lineup is. |
I believe the Total grows as you move up in Class. I'm still looking for the front-end pitcher!
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Good to know. Mrkilla just hung 3 on King Felix in the first inning, costing me my exhibition against him, but I managed to knock off Travis.
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Have to check it out tonight sounds cool.
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In
Texas Rancheros, Tasan as the owner/coach/whatever |
Looks like the bullpen is the choke point. Even a 'basic' offense can put up enough runs to win, but if your back end sucks, it doesn't matter how good your ace is (in exhibition MLB mode, at least).
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Last night I traded Orlando Hudson for Billy Butler. You just offer a player up and which players you want back and if someone else has the same, the trade automatically goes through.
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I have a team. In as PilotMan, and the team is Shiner Bock.
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I'm a little disappointed at the enforced cap so early in the game given the quality of players I've been able to amass simply from completing the tutorial.
I get the idea behind it and increasing the overall team level as you progress, but they've either dummied down the player point system too much, or over restricted who you can use early on. Just kind of sucks to see 1/2 to 2/3 of my best players having to be on the bench simply because I can't afford to have them in the lineup. If it was a case of only having 1-2 solid/star players on my roster and then flesh it out otherwise it wouldn't feel quite as odd. |
We'll see what the point limit looks like after the tutorial. I suspect the quality of early acquisitions is to get people to keep coming back early on so that they can get those players into the lineup, whereas if there weren't 'name' cards dropping in, you might get some attrition in the first few days with people going "I haven't got time for this."
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Here's the info for Team Cost
http://www.mlbmanageronline.com/en/p...gameflow/#cost Though might be a little dated as the current Cost is 67 rather then the 59 it shows here. and... The Rookie Class for World US 101 will be promoted to A Class on Saturday March 5th at 11pm. |
Gah, just looking through the help files and saw this for point limits:
League: Yr 1 Limit, Yr 2 Limit, Yr 3 Limit Rookie: 59, 59, 59 A: 71, 91, 111 AA: 81, 101, 121 AAA: 91, 111, 131 MLB: 101, 121, 141 My current limit is 67, so I'd have to cut 8 points for the start of the season if this is correct. And year 2 of MLB is only 10 points higher than year 3 of A ball? A year 3 AA team is the equivalent of a year 2 MLB squad? I'm hoping this does get some tweaking as it looks like it has a good base to build off, I'm just confused by how they're implementing the cap. Granted, it's quite early so training and stuff will likely end up playing a huge roll, as will the contract cycles (seems like the default is 2 years for a player). Next up I'm curious to see what happens at the end of a contract and if there is any way to retain a player. |
I'm not entirely clear on it myself. I was just looking that info up.
Did you notice the promotion/relegation system? :D |
Looks like players simply leave your squad after 2 seasons.
Also interesting, if you do scouting and get a player you already have on your team, you don't get a second card of that player, instead the player you have gets improved condition (had this happen with Juan Rivera). The promotion system is a cool idea, just not sure how effective it really is when you're only talking a difference of 10 points for your cap. Granted that'd be one awfully good player or 2-3 minor upgrades, but not a huge overhaul. Looking at it more, it's really too bad that it seems like you can only use a card for 2 seasons before it's gone. It'd be nice if you could "resign" a card (maybe at a slightly higher use cost?). |
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I wonder how that affects the team 'collection' bonuses if the player leaves your squad. |
Wonder how much the game will be overwhelmed by those willing to pay for the "bonus" cards that improve your players.
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Can you pay with actual money? If it's only using in game currency that you have to earn through activities, well, should somewhat balance itself in the sense that any money you pay there is money you can't use to scout for other players.
And from any training I've done with guys so far, it's not like the gains are huge. On a 100 point system they've got 3 upgrade slots (looks like they can have up to 5 but you have to activate the final 2 spots) and the upgrades are 1-2 points for level 1, 2-4 points (I think, could be 2-3) for level 2, and 3-4 points (again, just going off memory) for slot 3. Given that you're only upgrading one stat for each of those drills (at least with any I've seen so far), it shouldn't dramatically alter anything. Never mind the randomness of each drill and the chance that you can flat out waste a card. If you're referring to something other than training or support cards, well, sorry for the above ;) |
Team name is Heart Attacks
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Added myself. Team name is Bashers
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Just added myself. Team name Insomniacs
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added myself as well. Team is known as the Klein Bottles
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Wow played a couple games and this darn thing is a bit addicting.
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This is going to kill my work productivity.
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Great bonuses to defeat MLB teams.
500 per team. 1,000 bonus for each division you clean out. 2,000 bonus for getting the same division in each league (ie: once you beat the NL and AL East teams). 3,000 bonus when you beat the entire league. 10,000 bonus for beating every team in the Majors. So a tidy 43,000 points or so once you get through them all. |
Signed up as the Chesapeake Blue Crabs last night from home, but can't seem to get it to load away from there. Too bad...I was looking for a little lunchtime amusement.
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I'm running at about a 75% failure rate on training cards today. I guess I'm a bad guesser.
Does anybody know the significance of hometown development? |
Your hometown will develop based on game progress. You can acquire rewards such as Training Cards and Support Cards based on your hometown development.
Just as your Commercial district will develop when you purchase a Training Card, your game progress will determine the area of your hometown development. Please note that your hometown will reset every 5 cycles (6 cycles for your first play). |
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Yep. And since you can just keep playing until you win, sufficient hardheadedness (and perhaps a little luck in pitcher pulls) can get you through that in a couple hours. |
I just won my first game after 15 or tries. Apparently we're still not very good. :)
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This game is like crack
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Training sucked today. WHat a waste.
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I'm a little grumpy that I didn't get a team cost boost today after getting one yesterday. I was looking forward to that extra point darnit.
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The Elder Dragon Legends unfortunately suck, even against fellow rookie teams.
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Screwed up the registration thing apparently, so I'm in as
User: Athens Diamond Cutters Team: Diamond Cutters |
The Green Bay Bullfrogs have a 21-9 record in rookie play so far. Bring on A league.
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I have beaten 5 pro teams and 2 dream teams so far. Our record has bounced around a bit, but we are on an up swing right now.
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I've finished MLB and the dream teams. Waiting for my next MLB cycle to roll around so I can earn some more points. |
Glad some of you have this figured out, I suck (although I did get a shutout from Medlin vs SA :) )
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Man, just wait 'til I throw King Felix at you. I'll get mine back. |
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