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samifan24 03-02-2011 10:21 PM

Free MLB Manager Online Baseball Sim Game
 
Sega just launched its free browser management sim MLB Manager Online this week. I just signed up. It works a lot like their old NFL game where you manage a roster and compete against the CPU and other players in seasons and leagues. It seems pretty good so far. My username is samifan24 if anyone's interested.

mrkilla22 03-03-2011 10:32 AM

I've signed up to check it out as well. My username is mrkilla22.

heybrad 03-03-2011 11:09 AM

Signing up as well just to see whats up.

Travis 03-03-2011 12:19 PM

In there as Travis

dolfin 03-03-2011 01:36 PM

Signed up as well, as dolfin13. Having fun so far, not too bad.

Travis 03-03-2011 02:03 PM

Anybody looking to make any trades? Not sure if trades between friends in game have the same restrictions as world trades (cards must be the same value and have the same remaining contract but don't need to be the same position)

Lathum 03-03-2011 02:37 PM

hey brad!

SackAttack 03-03-2011 03:12 PM

Signed up as SackAttack.

SackAttack 03-03-2011 03:20 PM

Woo. First pitcher pack I bought had Felix Hernandez in it. Score!

dolfin 03-03-2011 03:22 PM

Quote:

Originally Posted by Travis (Post 2433871)
Anybody looking to make any trades? Not sure if trades between friends in game have the same restrictions as world trades (cards must be the same value and have the same remaining contract but don't need to be the same position)


Not sure, but I thought I had read you can't make trades in the Rookie Class.

dolfin 03-03-2011 03:23 PM

Quote:

Originally Posted by SackAttack (Post 2433921)
Woo. First pitcher pack I bought had Felix Hernandez in it. Score!


Nice! I pulled Matt Holiday in my first. Unfortunately, I've come to realize that really good players makes it difficult to squeeze in quality at other positions.

SackAttack 03-03-2011 03:28 PM

Quote:

Originally Posted by dolfin (Post 2433926)
Nice! I pulled Matt Holiday in my first. Unfortunately, I've come to realize that really good players makes it difficult to squeeze in quality at other positions.


Early on, at least. I'm not sure what prompts the 'point cost' total to grow. Progression, maybe?

S'ok. I'm willing to play around with having King Felix in the rotation for a while and see how the impact to my lineup is.

dolfin 03-03-2011 03:31 PM

I believe the Total grows as you move up in Class. I'm still looking for the front-end pitcher!

SackAttack 03-03-2011 03:33 PM

Good to know. Mrkilla just hung 3 on King Felix in the first inning, costing me my exhibition against him, but I managed to knock off Travis.

cubboyroy1826 03-03-2011 03:36 PM

Have to check it out tonight sounds cool.

Tasan 03-03-2011 03:36 PM

In

Texas Rancheros, Tasan as the owner/coach/whatever

SackAttack 03-03-2011 03:48 PM

Looks like the bullpen is the choke point. Even a 'basic' offense can put up enough runs to win, but if your back end sucks, it doesn't matter how good your ace is (in exhibition MLB mode, at least).

samifan24 03-03-2011 03:53 PM

Last night I traded Orlando Hudson for Billy Butler. You just offer a player up and which players you want back and if someone else has the same, the trade automatically goes through.

PilotMan 03-03-2011 03:54 PM

I have a team. In as PilotMan, and the team is Shiner Bock.

Travis 03-03-2011 04:18 PM

I'm a little disappointed at the enforced cap so early in the game given the quality of players I've been able to amass simply from completing the tutorial.

I get the idea behind it and increasing the overall team level as you progress, but they've either dummied down the player point system too much, or over restricted who you can use early on.

Just kind of sucks to see 1/2 to 2/3 of my best players having to be on the bench simply because I can't afford to have them in the lineup. If it was a case of only having 1-2 solid/star players on my roster and then flesh it out otherwise it wouldn't feel quite as odd.

SackAttack 03-03-2011 04:37 PM

We'll see what the point limit looks like after the tutorial. I suspect the quality of early acquisitions is to get people to keep coming back early on so that they can get those players into the lineup, whereas if there weren't 'name' cards dropping in, you might get some attrition in the first few days with people going "I haven't got time for this."

dolfin 03-03-2011 04:50 PM

Here's the info for Team Cost

http://www.mlbmanageronline.com/en/p...gameflow/#cost

Though might be a little dated as the current Cost is 67 rather then the 59 it shows here.

and...

The Rookie Class for World US 101 will be promoted to A Class on Saturday March 5th at 11pm.

Travis 03-03-2011 04:51 PM

Gah, just looking through the help files and saw this for point limits:

League: Yr 1 Limit, Yr 2 Limit, Yr 3 Limit
Rookie: 59, 59, 59
A: 71, 91, 111
AA: 81, 101, 121
AAA: 91, 111, 131
MLB: 101, 121, 141

My current limit is 67, so I'd have to cut 8 points for the start of the season if this is correct.

And year 2 of MLB is only 10 points higher than year 3 of A ball? A year 3 AA team is the equivalent of a year 2 MLB squad?

I'm hoping this does get some tweaking as it looks like it has a good base to build off, I'm just confused by how they're implementing the cap. Granted, it's quite early so training and stuff will likely end up playing a huge roll, as will the contract cycles (seems like the default is 2 years for a player). Next up I'm curious to see what happens at the end of a contract and if there is any way to retain a player.

SackAttack 03-03-2011 05:02 PM

I'm not entirely clear on it myself. I was just looking that info up.

Did you notice the promotion/relegation system? :D

Travis 03-03-2011 05:07 PM

Looks like players simply leave your squad after 2 seasons.

Also interesting, if you do scouting and get a player you already have on your team, you don't get a second card of that player, instead the player you have gets improved condition (had this happen with Juan Rivera).

The promotion system is a cool idea, just not sure how effective it really is when you're only talking a difference of 10 points for your cap. Granted that'd be one awfully good player or 2-3 minor upgrades, but not a huge overhaul.

Looking at it more, it's really too bad that it seems like you can only use a card for 2 seasons before it's gone. It'd be nice if you could "resign" a card (maybe at a slightly higher use cost?).

SackAttack 03-03-2011 05:15 PM

Quote:

Originally Posted by Travis (Post 2433993)
Looks like players simply leave your squad after 2 seasons.

Also interesting, if you do scouting and get a player you already have on your team, you don't get a second card of that player, instead the player you have gets improved condition (had this happen with Juan Rivera).

The promotion system is a cool idea, just not sure how effective it really is when you're only talking a difference of 10 points for your cap. Granted that'd be one awfully good player or 2-3 minor upgrades, but not a huge overhaul.

Looking at it more, it's really too bad that it seems like you can only use a card for 2 seasons before it's gone. It'd be nice if you could "resign" a card (maybe at a slightly higher use cost?).


I wonder how that affects the team 'collection' bonuses if the player leaves your squad.

gstelmack 03-03-2011 05:50 PM

Wonder how much the game will be overwhelmed by those willing to pay for the "bonus" cards that improve your players.

Travis 03-03-2011 05:59 PM

Can you pay with actual money? If it's only using in game currency that you have to earn through activities, well, should somewhat balance itself in the sense that any money you pay there is money you can't use to scout for other players.

And from any training I've done with guys so far, it's not like the gains are huge. On a 100 point system they've got 3 upgrade slots (looks like they can have up to 5 but you have to activate the final 2 spots) and the upgrades are 1-2 points for level 1, 2-4 points (I think, could be 2-3) for level 2, and 3-4 points (again, just going off memory) for slot 3.

Given that you're only upgrading one stat for each of those drills (at least with any I've seen so far), it shouldn't dramatically alter anything. Never mind the randomness of each drill and the chance that you can flat out waste a card.

If you're referring to something other than training or support cards, well, sorry for the above ;)

Mizzou B-ball fan 03-03-2011 06:00 PM

Team name is Heart Attacks

SirFozzie 03-03-2011 11:09 PM

Added myself. Team name is Bashers

cubboyroy1826 03-04-2011 12:11 AM

Just added myself. Team name Insomniacs

ntndeacon 03-04-2011 12:35 AM

added myself as well. Team is known as the Klein Bottles

cubboyroy1826 03-04-2011 01:53 AM

Wow played a couple games and this darn thing is a bit addicting.

Ramzavail 03-04-2011 09:24 AM

This is going to kill my work productivity.

Travis 03-04-2011 09:55 AM

Great bonuses to defeat MLB teams.

500 per team.
1,000 bonus for each division you clean out.
2,000 bonus for getting the same division in each league (ie: once you beat the NL and AL East teams).
3,000 bonus when you beat the entire league.
10,000 bonus for beating every team in the Majors.

So a tidy 43,000 points or so once you get through them all.

chesapeake 03-04-2011 10:27 AM

Signed up as the Chesapeake Blue Crabs last night from home, but can't seem to get it to load away from there. Too bad...I was looking for a little lunchtime amusement.

heybrad 03-04-2011 12:00 PM

I'm running at about a 75% failure rate on training cards today. I guess I'm a bad guesser.

Does anybody know the significance of hometown development?

SirFozzie 03-04-2011 12:34 PM

Your hometown will develop based on game progress. You can acquire rewards such as Training Cards and Support Cards based on your hometown development.
Just as your Commercial district will develop when you purchase a Training Card, your game progress will determine the area of your hometown development. Please note that your hometown will reset every 5 cycles (6 cycles for your first play).

SackAttack 03-04-2011 03:59 PM

Quote:

Originally Posted by Travis (Post 2434425)
Great bonuses to defeat MLB teams.

500 per team.
1,000 bonus for each division you clean out.
2,000 bonus for getting the same division in each league (ie: once you beat the NL and AL East teams).
3,000 bonus when you beat the entire league.
10,000 bonus for beating every team in the Majors.

So a tidy 43,000 points or so once you get through them all.


Yep. And since you can just keep playing until you win, sufficient hardheadedness (and perhaps a little luck in pitcher pulls) can get you through that in a couple hours.

dolfin 03-04-2011 04:01 PM

I just won my first game after 15 or tries. Apparently we're still not very good. :)

samifan24 03-04-2011 09:19 PM

This game is like crack

PilotMan 03-05-2011 10:33 AM

Training sucked today. WHat a waste.

SackAttack 03-05-2011 12:23 PM

I'm a little grumpy that I didn't get a team cost boost today after getting one yesterday. I was looking forward to that extra point darnit.

Izulde 03-05-2011 12:26 PM

The Elder Dragon Legends unfortunately suck, even against fellow rookie teams.

JonInMiddleGA 03-05-2011 01:46 PM

Screwed up the registration thing apparently, so I'm in as
User: Athens Diamond Cutters
Team: Diamond Cutters

SackAttack 03-05-2011 02:59 PM

The Green Bay Bullfrogs have a 21-9 record in rookie play so far. Bring on A league.

PilotMan 03-05-2011 04:07 PM

I have beaten 5 pro teams and 2 dream teams so far. Our record has bounced around a bit, but we are on an up swing right now.

SackAttack 03-05-2011 04:08 PM

Quote:

Originally Posted by PilotMan (Post 2435009)
I have beaten 5 pro teams and 2 dream teams so far. Our record has bounced around a bit, but we are on an up swing right now.


I've finished MLB and the dream teams. Waiting for my next MLB cycle to roll around so I can earn some more points.

JonInMiddleGA 03-05-2011 04:26 PM

Glad some of you have this figured out, I suck (although I did get a shutout from Medlin vs SA :) )

SackAttack 03-05-2011 04:47 PM

Quote:

Originally Posted by JonInMiddleGA (Post 2435015)
Glad some of you have this figured out, I suck (although I did get a shutout from Medlin vs SA :) )


Man, just wait 'til I throw King Felix at you. I'll get mine back.


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