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Using the Player File Creator (Tips Requested)
Hi,
I've tried using the player file creator, as I want to create a FA concept league set in 1950. To put it nicely, I have had terrible results. The players in the league are generally awful, with top players having a 30 rating. There are very few players with potential ratings above a 50. How do I get more varied results? What am I doing wrong? Right now, the process I'm using is to go into Excel, create a csv, and put a 1 in the first box. Then I save it. I'm sure this is wrong, and that the process is much more involved than that. But I can't figure out what I need to do. Any advice is greatly appreciated. |
Comey,
It just depends what you are trying to do. You have created a 1 player universe, where basically you have 1 player that is rated and the rest that have been generated are scrubs. If you want a more realistic player distribution you need to create a full player file with ~1600 players. The file should follow the talent distribution given in the player file creator. Code:
9 - Rare Superstar - 0.3%If you're interested I may be able to create a macro that could generate the file for you. Let me know. |
I would be interested. I'm really confused by the whole process...I read through the literature, but probably have to a few more times.
A macro would be *fantastic*...something to help automate it. |
I actually already have one for FOF2K7. I can modify it for FOF7 pretty quickly. Lemme go check the code...
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The talent levels may need a bit of tweaking, and I have to add long snappers. Should be easily doable by the end of the day.
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Thank you, Ben. I look forward to trying it out.
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If you want to go ahead and test it out, you can. That will actually help me with tweaking it later on.
FOF Random League File Generator--NO NERF That'll create a full csv that you can load into the Player File Creator. Two main issues right now that I know of: 1. No long snappers. Need to add those. 2. Probably a little too much talent. Let me know if you see any other issues. |
Ok. Same link. It's ready to roll. Long snappers added and talent changed to FOF7 standard values. If you want to start in a different year, change the value for year in the URL. You can use this to generate a random file and then either edit it, or use it as-is.
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Ben, last time you did this we were able to alter the year. Is that still possible?
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VERY interesting way to do it, I must say. |
Just to follow up on this, as some MP issues caused me to delay my solo project...
I used Ben's utility, and there are some minor blips that are preventing it from doing the job. Line errors, mostly. It's close, but there are just little errors, value range errors (like Line 500, value 0 is not in range of 384934 and 2, for example). |
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I generated a new one before I posted. I will email you (if you're still at the bell email I had...otherwise, I'll await an updated one.)
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dola--
sent. |
Actually, the files are on my server. What's the file name of the bad one?
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13880923331.
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That's interesting. Have other files done that? I see what happened there. For some reason it didn't end line 430. It just kept on churning out columns, making line 430 twice as long as it should have been.
I have no idea how that happened, though. The last bit of every line in the csv is just 16 zeroes followed by a line break, since the players don't have contracts: Quote:
Code:
$filedata.="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n"; |
Other files have had small glitches, yes. I'll try again.
I truly appreciate you doing this, Ben. Thank you. |
Did they take very long to generate? Let me know if you run across any others. Just need the numbers like you provided.
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Ran it through again...seems to have worked. Thank you again.
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The last one did not take long. The ones with errors took at least twice as long. We're talking about 10-15 seconds on the errored ones. |
Yeah..ok...I'm guessing something server-related then. It could be that there were a ton of csvs clogging things up. I just deleted several dozen of them. Maybe that will keep it from happening again. I just double-checked the code and there's no reason code-wise that what happened to the file I looked at should ever happen. There are no IF statements or other loops that can prevent the line I pasted above from running. (Well, and clearly int he case I looked at, it stopped working right in the middle of a line of code and then started working again.)
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