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-   -   The Pyramid - Sliders (http://forums.operationsports.com/fofc//showthread.php?t=88190)

Kodos 01-07-2014 06:21 PM

The Pyramid - Sliders
 
Please vote for which you'd prefer.

Grammaticus 01-07-2014 10:42 PM

My preference is to use sliders. The game is pretty easy at default.

Here is a decent set that I have been using. It splits the offense / defense on AA / Heisman. Give it a try and see what you think.

Difficulty/Clock Settings
Offensive Skill: All-American
Defensive Skill: Heisman
Quarter Length: 7 or 8 Minutes (I have used both).
Game Speed: Normal
Speed Threshold: 25

Penalties
Offsides: 58
False Start: 55
Holding: 58
Facemask: 58
Offensive Pass Interference: 80
Defensive Pass Interference: 80
Clipping: 55
Intentional Grounding: 100
Roughing the Passer: 54
Roughing the Kicker: 100

House Rules (User/CPU)
QB Accuracy: 10/25
Pass Blocking: 30/30
WR Catching: 40/40
RB Ability: 50/45
Run Blocking: 50/50
Pass Coverage: 70/60
Interceptions: 70/60
Rush Defense: 50/60
Tackling: 60/50
FG Power: 25/45
FG Accuracy: 35/40
Punt Power: 35/55
Punt Accuracy: 45/50
Kickoff Power: 40/50

CU Tiger 01-08-2014 01:08 PM

Just remember you will eventually be playing in a conference with 5 other real GMs.

That slider set is skewed hard towards a pass heavy O.

I thought it had been discussed and confirmed up front that we were using stock AA sliders?

Kodos 01-08-2014 01:40 PM

Here are our previous discussions. I think we probably have a range of stick skills in the league, and I might err a bit on the side of being too easy rather than being too hard. I'll give the sliders above a try, but I suspect we'll settle on a set somewhere between those and the default.

Quote:

Originally Posted by Marmel (Post 2880587)
What difficulty/slider settings are used?


Quote:

Originally Posted by Kodos (Post 2880784)
I was hoping someone would have a suggested set. I was thinking default all-American (2nd highest level, whatever it is called).


Quote:

Originally Posted by Marmel (Post 2880875)
I just want to get a few games in on my own at whatever difficulty level is decided upon to see if I can play at that level. I'll tentatively take Buffalo.


Quote:

Originally Posted by Kodos (Post 2880882)
Okay. I think it is safe to assume that we will play at all-American, not Heisman.


Quote:

Originally Posted by BYU 14 (Post 2880902)
Sliders or default? Only ask because passing is extremely easy on default.


Quote:

Originally Posted by Kodos (Post 2880903)
I'm very open to suggestions.


Quote:

Originally Posted by gstelmack (Post 2880909)
FWIW, my opinion on this in the Ladder with 13 was to not adjust much of anything. The reason is EA does tuning files periodically, and they can completely throw off your sliders, and you have to redo them. Plus, folks tune sliders to their own style of play, so one set doesn't necessarily match anyone else's.


Quote:

Originally Posted by Kodos (Post 2880912)
On the other hand, the NCAA 2014 team has been disbanded, so they probably aren't messing with tuning files much I would guess. Your last point is a good one though.


Quote:

Originally Posted by Grammaticus (Post 2890421)
I have accepted my invite and setup everything.

Question, are we using the slider settings that show up?


Quote:

Originally Posted by Kodos (Post 2891361)
I am open to suggestions. Some people want the sliders set at default all-American, others seem to want tweaked sliders.

I smell a poll coming...

The Pyramid - Sliders - Front Office Football Central


Kodos 01-11-2014 01:53 PM

Anyone who hasn't weighed in but has an opinion, please let us know your feelings now.

Kodos 01-14-2014 10:16 PM

Quote:

Originally Posted by Grammaticus (Post 2891427)
My preference is to use sliders. The game is pretty easy at default.

Here is a decent set that I have been using. It splits the offense / defense on AA / Heisman. Give it a try and see what you think.

Difficulty/Clock Settings
Offensive Skill: All-American
Defensive Skill: Heisman
Quarter Length: 7 or 8 Minutes (I have used both).
Game Speed: Normal
Speed Threshold: 25

Penalties
Offsides: 58
False Start: 55
Holding: 58
Facemask: 58
Offensive Pass Interference: 80
Defensive Pass Interference: 80
Clipping: 55
Intentional Grounding: 100
Roughing the Passer: 54
Roughing the Kicker: 100

House Rules (User/CPU)
QB Accuracy: 10/25
Pass Blocking: 30/30
WR Catching: 40/40
RB Ability: 50/45
Run Blocking: 50/50
Pass Coverage: 70/60
Interceptions: 70/60
Rush Defense: 50/60
Tackling: 60/50
FG Power: 25/45
FG Accuracy: 35/40
Punt Power: 35/55
Punt Accuracy: 45/50
Kickoff Power: 40/50


Has anyone tried these sliders? I haven't had a chance yet. Honestly, I'm a little torn on the whole thing.

vex 01-15-2014 09:12 PM

I'm still very much in favor of default.

Kodos 01-15-2014 09:55 PM

Quote:

Originally Posted by BYU 14 (Post 2859127)
Here are my originals (final version)

Skill: All-American
Speed: Normal or Slow
Threshold: 28
8 minute quarters

Sliders (Hum/CPU)
QBA: 5/10
PB: 60/65
WR: 40/45
RBA: 45/65
RB: 20/45
PC: 70/70
Int: 30/30
RDef: 20/80
Tack: 35/35
FGP: 55/50
FGA: 50/40
PP: 50/50
PA: 45/35

Penalties

Offsides and False start: 85
Holding: 40
Off and Def PI: 0
Clipping: 51
Int grounding: 60
RP: 52
RK: 0


Since the vote was split, I decided to try to find a compromise position between default AA sliders and the ones Gramm proposed. I took these AA sliders from the NCAA 2014 thread and modified them a little to get closer to default. Why don't we see how it goes, and possibly adjust in Week 8 or so? My modifications in red.


Skill: All-American
Speed: Slow
Threshold: 28
8 minute quarters
Home Field Advantage: On
Ice the Kicker: Off

Sliders (Hum/CPU)
QBA: 5/10 25/30
PB: 60/65
WR: 40/45
RBA: 45/65
RB: 20/45 25/45
PC: 70/70
Int: 30/30
RDef: 20/80
Tack: 35/35
FGP: 55/50
FGA: 50/40
PP: 50/50
PA: 45/35

Penalties

Offsides and False start: 85
Holding: 40
Off and Def PI: 0
Clipping: 51
Int grounding: 60
RP: 52
RK: 0

vex 01-15-2014 10:01 PM

Does that mean there will be no roughing the kicker or PI? Or how does that work?

Kodos 01-15-2014 10:09 PM

To be honest, I'm not sure of the reason for that. I know the penalty levels affect how AI players play, so I assume there is a good reason for it. Maybe BYU 14 can explain?

Kodos 01-15-2014 10:12 PM

I just posted the question in the NCAA 2014 thread. Hopefully one of the sliders guys can explain the reasoning behind that.

NCAA Football 14 - Page 6 - Front Office Football Central

Grammaticus 01-15-2014 10:39 PM

When you put the PI at 0, the AI defenders play aggressive and mirror your receivers more frequently and break on the ball a bit more. If you put them very high, the defenders are less aggressive.

Both methods can support a slider set, depending upon how the other factors like pass coverage and interceptions are set.

Kodos 01-20-2014 05:23 PM

Judging by our Week 2 results, I'm thinking our sliders are too easy.

vex 01-20-2014 09:45 PM

Going by our scores, our points for seems to be about right. The opposition, not so much.

Kodos 01-22-2014 07:20 PM

I'd say the CPU needs a serious boost in the passing game. I may adjust for Week 4.

Grammaticus 01-23-2014 06:22 AM

I used both of the slider sets that BYU posted in the general thread. They might be too much for now. But, I preferred the first set over the second. I think I still put the D on Heisman for those too.

Kodos 01-24-2014 10:47 PM

Gonna give it another week and before adjusting sliders.

CU Tiger 01-25-2014 08:18 AM

Chiming in with my opinion FWIW....
1- The current sliders are too easy (In my case they are MUCH easier than stock AA)
2- They also add a layer of frustration. I havent played with sliders in a while but when I was working on one for 13 I found it much more enjoyable (for example) to greatly increase RB of the CPU and RB elusiveness than to NERF tackling. In former the computer just seems to be great blockers and get away from you, in the latter you get tecmo bowl players bouncing off RBs.

Im good with whatever just weighing in with my thoughts.

CU Tiger 01-25-2014 09:32 AM

Just played this week....if they weren't changed already...I just had an entirely different gaming experience than I have the previous two weeks.

Not just that I lost, but the overall game feel was crazy different...

Kodos 01-25-2014 11:35 AM

Didn't make any changes. How was it different?

CU Tiger 01-25-2014 02:07 PM

Well numbers wise BYU was the weakest team we had played this year, yet I really couldnt do anything right.
Despite being at home.

When I blitzed they bounced off and scurried for a first down, they threw the ball all over me multiple times trowing into double coverages and catching running on through. On D they were everywhere...the gains I did make were of the running for my life and desperation fling variety.

One thing that is strange is there seams to be some code for tired RBs..where they run fast to the mesh point but then stop for a count or two after taking the handoff...saw that a 3 or 4 times.

On two separate occasions I called a blitz into a pass and a DE then a DT dove tackled to hard hit the QB and he shook it off and scrambled for 20+..

Radii 01-25-2014 03:08 PM

Quote:

Originally Posted by CU Tiger (Post 2896837)
One thing that is strange is there seams to be some code for tired RBs..where they run fast to the mesh point but then stop for a count or two after taking the handoff...saw that a 3 or 4 times.


I believe that happens on every pitch/toss play that isn't an option, I think draws have a bit of an awkward feel to them too? I never ever call toss plays because of it, if I want to run outside I always look for HB Stretch plays instead where there's a handoff instead of a pitch.

Kodos 02-05-2014 06:51 AM

Quote:

Originally Posted by CU Tiger (Post 2896767)
Chiming in with my opinion FWIW....
1- The current sliders are too easy (In my case they are MUCH easier than stock AA)
2- They also add a layer of frustration. I havent played with sliders in a while but when I was working on one for 13 I found it much more enjoyable (for example) to greatly increase RB of the CPU and RB elusiveness than to NERF tackling. In former the computer just seems to be great blockers and get away from you, in the latter you get tecmo bowl players bouncing off RBs.

Im good with whatever just weighing in with my thoughts.


For week 6, I've adjusted things a bit to make CPU offenses a bit more effective. I'm not a sliders guru, so we'll see how it goes.

Sliders (Hum/CPU)
QBA: 25/30 25/35
PB: 60/65
WR: 40/45 40/50
RBA: 45/65 40/55
RB: 20/45 20/65
PC: 70/70
Int: 30/30
RDef: 20/80
Tack: 40/35 40/40
FGP: 55/50
FGA: 50/40
PP: 50/50
PA: 45/35


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