| molson |
04-15-2014 10:19 AM |
Does the AI sometimes decide not to play injured guys even if you have them in your depth chart? I've occasionally tried to start Questionable guys on the offensive line, and the AI plays the backup and the injured guy doesn't get a snap. My "AI willingness to play injured starters" probably plays a role (I think mine was right around 50). But is it possible that a guy who is questionable or doubtful just "can't go" come game time even if you've plugged him into the depth chart?
I'm also trying to decipher the "player will maintain an X level of performance" label for injured guys, where X = "good", or "very good", etc. I can't remember those off the top of my head but I think I was confused once about the order of those, in terms of how well a guy can play.
And then they show you the risk of injury, I think its "none", "very low", "low", "moderate", and "very high". I've generally not played guys with a "moderate" or "very high" risk of injury unless its a critical game, but I've never actually seen anyone re-injured in a way that makes the injury worse. As in, I've seen the, "X is injured, this is an old injury and he's toughing it out", but I've never seen a guy with one of those never-healing hamstrings actually make the injury worse.
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