Front Office Football Central

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-   -   FOF 8.1 Released (https://forums.operationsports.com/fofc//showthread.php?t=93413)

Julio Riddols 10-24-2017 03:59 AM

FOF 8.1 Released
 
I noticed it updated through steam just now. Cool.

tzach 10-24-2017 05:07 AM

yup nice, thanks for sharing.

Ushikawa 10-24-2017 06:08 AM

Anyone know what the updates are?

Ushikawa 10-24-2017 06:11 AM

Front Office Football, Version 8.1 Released
OCTOBER 24 - SOLECISMIC
Front Office Football Eight has been updated to Version 8.1. New games now default to using the new 2017 player file and coach file, and use the 2017 schedule.

This update "moves" the San Diego franchise to the Los Angeles area for new careers. In order to have this reflected in new careers, you will need to delete the files beginning with frfoot.* in the universe folder where saved games are stored (see the FAQ at solecismic.com for instructions on how to find this folder if you're not already familiar with saved games).

There are also a few minor AI tweaks, bug fixes and interface enhancements. Nothing earth-shattering. None of this will affect saved games. The only bug fixes relate to removing players from IR and a couple of penalty decision quirks. The biggest AI tweaks relate to late-game defensive calls (this is very tricky for many reasons), AI passing targets and classification of offensive play styles.

Oh, and overtime during the regular season is now ten minutes long. This will greatly increase the rate of tie games.

You can continue existing careers without any disruption. Thanks again for supporting Solecisimic Software. Almost 20 years now!

Ushikawa 10-24-2017 06:12 AM

Perhaps the end of half and game defensive logic will improve that looks to be the biggest one.

Ben E Lou 10-24-2017 06:26 AM

Quote:

Originally Posted by Ushikawa (Post 3180910)
AI passing targets

This could be pretty significant for SP and for those who do Rex-and-minor-adjustment for MP game plans.

Ben E Lou 10-24-2017 07:27 AM

Quote:

Originally Posted by Ben E Lou (Post 3180912)
This could be pretty significant for SP and for those who do Rex-and-minor-adjustment for MP game plans.

Maybe not a huge one, but definitely noticeable. The number of 1000-yard receivers in a Rex environment has increased significantly.

A-Husker-4-Life 10-24-2017 08:52 AM

He took my suggestion and put a play counter in both gameplan screens. Plus, now you can exclude your starting olineman for special teams.

This patch is a big upgrade in my eyes. Way too go Jim.

Ben E Lou 10-24-2017 09:05 AM

Quote:

Originally Posted by Ben E Lou (Post 3180915)
Maybe not a huge one, but definitely noticeable. The number of 1000-yard receivers in a Rex environment has increased significantly.


8.0d, after 81 seasons--only 11 seasons of 1,500 receiving yards or more


8.1, after just 34 seasons--31 seasons of 1,500 yards or more

tzach 10-24-2017 09:06 AM

Quote:

Originally Posted by Ben E Lou (Post 3180915)
Maybe not a huge one, but definitely noticeable. The number of 1000-yard receivers in a Rex environment has increased significantly.

this means some recalibration -- I'll try to figure out if this was done mainly by decreasing the impact of endurance on WRs.

Ushikawa 10-24-2017 11:06 AM

We won a blowout today and subs went in at QB and on D in the late 3rd quarter (27-0 looks like switch happened with 5:25 left in 3rd), turned out alright but could have been problematic given the screwy sub logic playing guys out of position. Guess time will tell...

Sharkn20 10-24-2017 03:37 PM

Quote:

Originally Posted by Ushikawa (Post 3180910)
AI tweaks relate to late-game defensive calls (this is very tricky for many reasons)


What this means? No more Cover-1 in the 2 minute drill??

Sharkn20 10-24-2017 03:39 PM

Quote:

Originally Posted by A-Husker-4-Life (Post 3180921)
He took my suggestion and put a play counter in both gameplan screens. Plus, now you can exclude your starting olineman for special teams.

This patch is a big upgrade in my eyes. Way too go Jim.


Both very helpful proposals, well done buddy.

Ushikawa 10-24-2017 05:31 PM

Quote:

Originally Posted by Sharkn20 (Post 3180959)
What this means? No more Cover-1 in the 2 minute drill??


From what I have seen Cover-2 now seems more often which is a significant improvement.

Sharkn20 10-24-2017 05:37 PM

Quote:

Originally Posted by Ushikawa (Post 3180970)
From what I have seen Cover-2 now seems more often which is a significant improvement.


That's amazing! Finally addressed!

yabanci 10-24-2017 11:40 PM

wow this very much appreciated, great support of the game.

I started a new save on 8.1 and was looking at the new coaches file. I'm seeing some strange things, such as a letter being cut off every first/last name of every coach, a head coach for Akron (?) named "1 2 3", and a few other things.

Is everyone seeing the same thing? want to make sure before sending it in, maybe something got screwed up in my update.

tzach 10-25-2017 04:10 AM

I see the same thing -- looks like a bug to me.

Ben E Lou 10-25-2017 04:24 AM

There was another update early this morning from Steam. Mine still says 8.1. Any idea what was fixed in that?

tzach 10-25-2017 04:28 AM

what's the new update time? I was only able to update from 8.0d at 3am eastern, and I my game also says 8.1.

Ben E Lou 10-25-2017 04:49 AM

Oh, I see. Apparently just some "real file" stuff I don't care about. Staff.fdt was updated at 4:06am. Nothing else. *shurg*

EDIT: Just read back a few posts. I'm guessing this fixes whatever that was.

yabanci 10-25-2017 12:35 PM

yeah, the real coaches file was fixed and updated. thanks, jim.

yabanci 10-25-2017 12:52 PM

cool to see the updated stadiums/franchise movement file. Vikings and Falcons have their new stadiums, Rams are at the Coliseum with new stadium to be completed 2020, Chargers at Stubhub until new stadium in 2020, Raiders approved to move to Las Vegas in 2020.

tzach 10-25-2017 05:31 PM

nice to see the late-game defensive call updated. I had used a complicated workaround to avoid man2man and cover 1 in the final 2 minutes, but the fix uses mostly cover 2 for 113 personnel.

I would expect more blowout games in MP, large point differentials, and better defensive performances for those who are game planning on D.

Hammer 10-26-2017 02:08 AM

Great to see some of the loose ends tied up.

Templar 10-26-2017 03:21 AM

Great to see this wizard continue taking care on his outstanding product after 20! years.

Squirrel 10-26-2017 03:35 AM

Quote:

Originally Posted by Templar (Post 3181143)
Great to see this wizard continue taking care on his outstanding product after 20! years.


+1

MalcPow 10-26-2017 07:35 PM

Quote:

Originally Posted by Templar (Post 3181143)
Great to see this wizard continue taking care on his outstanding product after 20! years.


:thumbsup:

tzach 10-28-2017 04:34 PM

Quote:

Originally Posted by Templar (Post 3181143)
Great to see this wizard continue taking care on his outstanding product after 20! years.


+1 too!

Dawgfan19 10-29-2017 06:33 PM

FYI, for those of you who do not like the mouse hover, there now is this option: "Menu change requires click rather than hovering".

This option can be found under choose/edit display options.

A-Husker-4-Life 10-29-2017 07:53 PM

Quote:

Originally Posted by Dawgfan19 (Post 3181562)
FYI, for those of you who do not like the mouse hover, there now is this option: "Menu change requires click rather than hovering".

This option can be found under choose/edit display options.


This is great, thanks for finding it. It makes it feel right now, saves the interface for me.

Ben E Lou 10-30-2017 05:13 AM

Quote:

Originally Posted by Dawgfan19 (Post 3181562)
FYI, for those of you who do not like the mouse hover, there now is this option: "Menu change requires click rather than hovering".

This option can be found under choose/edit display options.

Oh wow. That's great!

Sef0r 10-30-2017 06:46 AM

Quote:

Originally Posted by Dawgfan19 (Post 3181562)
FYI, for those of you who do not like the mouse hover, there now is this option: "Menu change requires click rather than hovering".

This option can be found under choose/edit display options.


Well, like anything in life once you get familiar with something it feels weird trying to go back to what "was" the norm. I just tried it and I hate it :lol:

I prefer the mouse over to change...meh

garion333 10-30-2017 09:43 AM

Quote:

Originally Posted by Sef0r (Post 3181615)
Well, like anything in life once you get familiar with something it feels weird trying to go back to what "was" the norm. I just tried it and I hate it :lol:

I prefer the mouse over to change...meh


Not me! I'm in heaven, clicking all over the place! Looooooove this change so much.

tzach 10-30-2017 10:01 PM

Quote:

Originally Posted by Sef0r (Post 3181615)
Well, like anything in life once you get familiar with something it feels weird trying to go back to what "was" the norm. I just tried it and I hate it :lol:

I prefer the mouse over to change...meh


i was about to say the same -- when I saw that this feature was added I was thinking like 'great, I wish this was out there from the beginning'. then I tried clicking around and i went crazy after a dozen clicks! go figure out....

nice to have the feature around though.

Ushikawa 10-31-2017 12:11 PM

Anyone else notice plays being repeated during the "2" minute drill:

2-10-FAR39 (2Q: 03:10) Kerry Terhorst pass completed to FB Skip Hastings for 11 yards. Tackled by OLB Evan Rutter.
OFFENSE 131 Personnel, Pro formation DEFENSE 34 Eagle, Regular Personnel, Cover-1
QB K.Terhorst
*** LDE M.West Rush Passer +++
TE C.Sutter Outlet, 2 Slant (5-8) +++ 1tcDT H.Chaney Rush Passer +++
TE S.Hastings Primary, 3 Comeback (9-12) +++ RDE J.Schroeder Rush Passer ---
Z(FL) D.Ferguson Outlet, D Deep Fade (40+) +++ SLB D.Hardy Short Zone +++
RB L.Blufer Secondary, S Screen (S) +++ SILB S.Crane Short Zone +++
TE V.Houston Protect +++ WILB C.Delgado Man-to-Man +++
LT E.Stone
+++ WLB E.Rutter Man-to-Man +++
LG G.Getsy
+++ LCB A.Dawsey Man-to-Man +++
C B.Keith
+++ RCB A.DiCosomo Blitz Passer +++
RG D.Kempa
+++ SS J.Ilardi Man-to-Man +++
RT C.Jefferson
+++ FS A.Lyons Deep Zone +++
1-10-FAR50 (2Q: 02:51) Kerry Terhorst pass fell incomplete, intended for FB Skip Hastings. CB Antonio Dawsey defended the pass.
OFFENSE 131 Personnel, Pro formation DEFENSE 34 Eagle, Regular Personnel, Cover-1
QB K.Terhorst
*** LDE M.West Rush Passer +++
TE C.Sutter Outlet, 2 Slant (5-8) +++ 1tcDT H.Chaney Rush Passer +++
TE S.Hastings Primary, 3 Comeback (9-12) +++ RDE J.Schroeder Rush Passer +++
Z(FL) D.Ferguson Outlet, D Deep Fade (40+) +++ SLB D.Hardy Short Zone +++
RB L.Blufer Secondary, S Screen (S) +++ SILB S.Crane Short Zone +++
TE V.Houston Protect +++ WILB C.Delgado Man-to-Man +++
LT E.Stone
+++ WLB A.Bernstein Blitz Passer +++
LG G.Getsy
+++ LCB A.Dawsey Man-to-Man +++
C B.Keith
+++ RCB A.DiCosomo Man-to-Man +++
RG D.Kempa
+++ SS J.Ilardi Man-to-Man +++
RT C.Jefferson
+++ FS A.Lyons Deep Zone +++
2-10-FAR50 (2Q: 02:42) Kerry Terhorst pass fell incomplete, intended for FB Skip Hastings. S Arnie Lyons defended the pass. The defense looked very familiar with that play.
OFFENSE 131 Personnel, Pro formation DEFENSE 34 Eagle, Regular Personnel, Cover-1
QB K.Terhorst
*** LDE M.West Rush Passer +++
TE C.Sutter Outlet, 2 Slant (5-8) +++ 1tcDT H.Chaney Rush Passer +++
TE S.Hastings Primary, 3 Comeback (9-12) +++ RDE J.Schroeder Rush Passer +++
Z(FL) D.Ferguson Outlet, D Deep Fade (40+) +++ SLB D.Hardy Short Zone +++
RB L.Blufer Secondary, S Screen (S) +++ SILB S.Crane Short Zone +++
TE V.Houston Protect +++ WILB C.Delgado Man-to-Man +++
LT E.Stone
+++ WLB A.Bernstein Man-to-Man +++
LG G.Getsy
+++ LCB A.Dawsey Blitz Passer +++
C B.Keith
+++ RCB A.DiCosomo Man-to-Man +++
RG D.Kempa
+++ SS J.Ilardi Man-to-Man +++
RT C.Jefferson
+++ FS A.Lyons Deep Zone +++

Sef0r 10-31-2017 07:52 PM

Isn't the 2 minute drill within the 2 minutes? Those plays are outside of the 2 minutes.

Ushikawa 10-31-2017 08:25 PM

Hence the quotes, but wihtin the hurry up if you will

MizzouRah 10-31-2017 11:56 PM

Quote:

Originally Posted by garion333 (Post 3181652)
Not me! I'm in heaven, clicking all over the place! Looooooove this change so much.



Me too!

Julio Riddols 11-01-2017 04:01 AM

Never really thought about it too deeply, but a click that feels productive and gives me more control is one I am always willing to make I guess.

perez24 11-05-2017 12:09 PM

Quote:

Originally Posted by A-Husker-4-Life (Post 3180921)
He took my suggestion and put a play counter in both gameplan screens. Plus, now you can exclude your starting olineman for special teams.

This patch is a big upgrade in my eyes. Way too go Jim.


How do you exclude OL from special teams?

PackerFanatic 11-06-2017 03:01 PM

Quote:

Originally Posted by perez24 (Post 3182666)
How do you exclude OL from special teams?


Within the roster screen, click the Player Attributes/Special Teams button. Click the Offensive Line tab, then right-click any players you don't want on ST. The XS column near the end shows which ones are recommended for ST and which are not.

perez24 11-06-2017 03:12 PM

Quote:

Originally Posted by PackerFanatic (Post 3182865)
Within the roster screen, click the Player Attributes/Special Teams button. Click the Offensive Line tab, then right-click any players you don't want on ST. The XS column near the end shows which ones are recommended for ST and which are not.


Thanks, I'll try it!

Ushikawa 02-06-2018 09:29 AM

BTW, I just took a good gander at play fits during TC and holy cow the pass routes now play a significant role in determining fits- i.e. for Ehr-Perk it is hard to find solid or better fits on intermediate and deep routes (5-8).

We were running an intermediate passing game and ended up having to redo a good bit of the playbook to keep our only Solid and better fit thing going.

As with everything FOF, how much does fit matter? Who the heck knows? But a man has to have a code.


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