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-   -   Injury setting question from a noob. (https://forums.operationsports.com/fofc//showthread.php?t=99116)

Bryan74 12-03-2023 02:45 AM

Injury setting question from a noob.
 
So I've had quite a few false starts on starting up a Universe of my own (through editing the rosters, and tinkering with everything to get it where I want it) I usually sim through the first season and pick up during the first full offseason.

I coach every game on both sides of the ball.

Each universe that I've started (I've gotten about 10 games deep into the 2024 season in one save) it's a fact that my team has double the amount of injuries as the average and always the most.

I'm using default injury settings at 100. Is this a product of coaching each game? Could it be from me overworking guys (even though in my depth charts I rarely have anyone in red that indicates too high of a work load)

I would turn the injury setting down to maybe 50? But I'm worried that the AI teams will then have virtually no injuries.

Any help is much appreciated.

NawlinsFan 12-03-2023 09:29 AM

I have been running at 75 and there still somes to be a fair amount of injuries on both sides.

Bryan74 12-03-2023 04:16 PM

Quote:

Originally Posted by NawlinsFan (Post 3420213)
I have been running at 75 and there still somes to be a fair amount of injuries on both sides.


How are players injury chances determined? I play as Cleveland and Watson is always out with something by week 3. (I mean not unlike real life, but still)

Dutch 12-04-2023 08:28 AM

When you look at the player's card, there is an injury tab that will show if the player has a higher risk of injury than normal. You might find an area of his body that is particularly vulnerable (a longer bar means more risk).

james17 12-04-2023 04:59 PM

Honestly, I got tired of all the injuries in my universes in past and present versions. I finally decided the only fair way to play was to set them to 0 and remove that particular part of randomness. I didn't do this lightly. I had tried settings of 100, 75, 50, and even as low as 1 and there were still loads of injuries, especially it seemed as the seasons wore on.


I don't like doing this but since we don't have access to an easy player editor like, for example, OOTP does, I figure at least in one way it's just easier to level the playing field for both AI teams and my own team.


It's unrealistic? Yes, but it makes the game a ton more fun and there are still many other challenges to deal with.

Ben E Lou 12-04-2023 05:11 PM

Oh yeah. I haven't played SP for any length of time with injuries at anything other than 0 for years now. It removes the tedium of moving players in and out of the depth charts--especially when specialization of game plans is so much more fun in FOF8 and FOF9 than in past versions. If I've got a guy who is great at going across the middle, I'm using him on nothing but even-numbered routes....and ain't nobody got time to find and replace all those routes with odd-numbered ones if he gets hurt and the backup has 17 courage (or "defeat jammers" now in FOF9).

henry296 12-04-2023 10:42 PM

I'll add this here. Not sure I like the frequency of the mono outbreak. This is 2 years in a row and I get like 10 players at 55% effectivness.

Any way to remove that one injury?

henry296 12-06-2023 09:37 AM

Quote:

Originally Posted by henry296 (Post 3420457)
I'll add this here. Not sure I like the frequency of the mono outbreak. This is 2 years in a row and I get like 10 players at 55% effectivness.

Any way to remove that one injury?


There is an injury CSV and I removed the 3 sickness outbreaks so hopefully that helps.

OmniActual 06-26-2026 11:45 AM

I know this is an ancient post, but I just ran into the mono issue 2 seasons in a row which is pretty absurd considering there's been like 2 players alone in recent NFL history who have had it. Anyway, can confirm there are 3 illnesses listed in injury CSV. It also has some interesting data in there on frequency/seriousness of other injuries that is worth looking at.


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