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Old 01-31-2006, 12:39 PM   #114
dawgfan
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Join Date: Oct 2000
Location: Seattle
Quote:
Originally Posted by Bonegavel
So you are of the opinion that it is possible to accurately model 22 individual A.I.s on the field so as to be indistinguishable from the real thing?
Absolutely. The reason they don't doesn't have to do with computational power so much as it does economics - the amount of time and energy to tweak the AI algorithms to approach 95% of reality is simply not worth the payoff.

And even if they did, people would still bitch. Think about every time an AI player misread/forgot/blew the play call and was wildly out of position (just like what happens every Sunday in reality) - the gamer would bitch and moan about what a "stupid" AI it is.

Now, what may also be limiting the AI is the connection to the 3D engine. There's a range of possibilities that can happen when you connect the logic code of the game to the 3D engine, ranging from the logic has absolute control over the movement of the players at the expense of the animations to the animations have complete control at the expense of the logic. Madden runs closer to the first extreme - they realize it's more important to get the player in the right spot than to have the animation run smoothly. That's why you see foot sliding and awkward looking transitions. But I think they do provide a slight amount of concession to the animations at the expense of the logic to keep the animations from looking too awful.

As game console processors get more powerful, this will allow for more sophisticated blending systems to be integrated into the 3D engines which will allow the logic code to completely govern movement in the games while also providing very realistic animations and transitions.
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