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Old 04-21-2006, 10:40 AM   #41
astrosfan64
College Prospect
 
Join Date: Oct 2004
Quote:
Originally Posted by Franklinnoble
Good points. I've been partial to C++ because that's what FOF is programmed in, but FBCB is a pretty solid game, so that's a plus for VB - although I have noticed that it sims pretty slow on older PC's. Not a huge issue, but something to consider.

Franklin:

Greydog Games are all programmed in VB 6.0.

TCB and BB have pretty fast simmulation speeds. I work in development "not game developement" but I understand the differences in languages.

For what you want to do I would recommend vb.net 2005 or C#. If you are so inclined to make a mac version, you might want to attempt to use Java. Java based games will play both on Mac and Windows with no porting of the code.

http://www.learnvisualstudio.net/vid..._Beginners.htm

http://msdn.microsoft.com/vstudio/express/

You can get free copies of all the .net programming languages from microsoft. If you want to branch out and eventually use other languages such as C++, take a look at C#.

If you just want to make text sims the fastest route for you to take is straight Visual Basic.

Good Luck
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