Quote:
Originally Posted by Franklinnoble
Good points. I've been partial to C++ because that's what FOF is programmed in, but FBCB is a pretty solid game, so that's a plus for VB - although I have noticed that it sims pretty slow on older PC's. Not a huge issue, but something to consider.
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Franklin:
Greydog Games are all programmed in VB 6.0.
TCB and BB have pretty fast simmulation speeds. I work in development "not game developement" but I understand the differences in languages.
For what you want to do I would recommend vb.net 2005 or C#. If you are so inclined to make a mac version, you might want to attempt to use Java. Java based games will play both on Mac and Windows with no porting of the code.
http://www.learnvisualstudio.net/vid..._Beginners.htm
http://msdn.microsoft.com/vstudio/express/
You can get free copies of all the .net programming languages from microsoft. If you want to branch out and eventually use other languages such as C++, take a look at C#.
If you just want to make text sims the fastest route for you to take is straight Visual Basic.
Good Luck