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Old 12-12-2006, 10:07 AM   #2
Alan T
Hall Of Famer
 
Join Date: Dec 2002
Location: Mass.
Winning Conditions:

Secret Agents - The secret agents win the game when they have completely rid themselves of Auric Goldfinger and his henchmen.

Auric Goldfinger and Henchmen - Auric Goldfinger and his henchmen win when they achieve a 1 to 1 ratio with remaining secret agents and are able to complete your dastardly plans.

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Game Schedule:

The game will consist of 2 game periods. The Daytime period which will run from 9:00am EST until the deadline of 9:00pm EST each night between Monday and Friday. The Nighttime period will run from 9:00pm EST until the deadline of 9:00am EST each night between Monday and Friday. The weekend schedule will be stated at the time based on popular choice.

Any actions that occur outside of their proper schedule (votes before or after the day period, or night actions sent in during the day) will not count without prior approval. If for some reason you need to submit a vote or action outside of the normal schedule, please PM me and we will work out the best possible solution if needed.

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Game Roles

Agent 007 (James Bond) - You are the best of the secret agents and thus have a knack for learning information through all sorts of means. Each night you may scan one other person to learn if they are an evil henchmen or a fellow secret agent.

Auric Goldfinger - You are the evil mastermind, always managing to stay one step ahead of Britain's finest. Each night you may choose one of your henchmen to kill a secret agent. You may also choose to do the job yourself as well. You may also choose to not perform any night kill in an attempt to create suspicion.

Oddjob - You are one of Auric Goldfinger's henchmen. You don't have any job other than carrying out Auric Goldfinger's commands. You may communicate with Auric Goldfinger via PMs during the game. In the case of Auric's death, you obtain the ability to dictate who the night kill will be each evening.

Ms. Galore - You are not one of Auric Goldfinger's henchmen, however you are sympathetic to their cause. For game purposes, you will show up as an agent if James Bond scans you and you count as an agent in regards to the overall 1 to 1 agent vs henchmen game ratio. You will not win however with the agents, and in fact your winning condition relies on Auric Goldfinger and his henchmen winning. You know who Auric Goldfinger and his henchmen are in this game however you are not allowed to PM with them. They do not know who you are.

Secret Agents - Each of you are given a special number. Being a secret agent however is tough work and requires some level of discrescion.

Bodyguard - Randomly assigned to one of the secret agents, each night you may choose one player to protect. If you protect the target for the night kill, you will prevent the night kill from happening but will not learn any other information about the attacker. If you protect the player designated to perform the night kill, you will not learn any information about them however the night kill will not be able to be performed that evening. You may not choose to protect the same player two nights in a row, however you may choose to protect yourself if you desire.

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Daytime period:

Each daytime period, all remaining players in the game will be called upon to place a vote. The player receiving the most votes will be sent at the end of the day back to England where they will receive intense interrogation. They will be removed from the game at that point and their role will be revealed.

In the case of a tie with the voting, those who are tied will have their tie broken based on the oldest standing vote (based on post number). In cases of Unvotes and then revotes for the same candidate, the newer post number will be used.

When placing your vote, please Bold your votes such as:

Vote Alan T

or

Unvote Alan T

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Night period actions:

Many, but not all of the roles have night period actions that are to be submitted to me before the night deadline of 9:00am EST. At the end of the night period, James Bond will receive a PM with the information that he found the previous night. The Henchman who was performing the night kill will also receive a PM with the results of their actions. With the morning writeup following each night period the role of any dead player will be revealed.

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Disclaimer:

I reserve the right to post additional rules, or modify the rules, roles or occupations at any time to fix game imbalances. If there are any questions about the rules, or needs for clarifications, please feel free to post in the thread, or privately via PM at any time for more information. I also reserve the right however to keep certain things hidden during the game to improve game playability.

Last edited by Alan T : 12-13-2006 at 08:23 AM.
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