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Old 06-24-2007, 03:18 PM   #1264
MizzouRah
Hall Of Famer
 
Join Date: Sep 2002
Location: Troy, Mo
Quote:
Originally Posted by lynchjm24 View Post
Well, they need to go back to the drawing board on some things.

But I will give them this:

The AI use of waivers is much improved - I don't see any prospects to claim

If you set trades to very hard it's not bad

You cannot just collect prospects because they aren't nearly as sure a bet as they used to be

They seemed to improve the draft AI in the last patch, and except for not valuing the stud relievers enough it does a good job of recognizing the top talent.

The built in baseball-reference type tool really is awesome.

The frequency and severity of injuries seem realistic to me.




If I could change one thing:

I would tie the talent increases and decreases to their actual results in some fashion. It's just odd to see a guy having a great season at AA and you get reports that his potential is lower, while a guy hitting .200 will get a huge increase. I don't mind that happening sometimes, but as players move up the results should drive the opinion of the scouts somewhat. Also players should need to be getting playing time to get talent increases when you have the minor leagues enabled.

I've had a great, "nothing to do" weekend and loaded up Icy's template and started a new fictional career.

With coaches and scouts turned "off", I'm starting to get immersed into my universe somewhat.

I'll see where I'm at after a full season, but right now I'm playing it in 1-2 hour spurts, so it has my attention. I'm still overwhelmed at all the detail in this game.
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