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Old 07-26-2007, 10:14 AM   #1805
tanglewood
College Benchwarmer
 
Join Date: Oct 2004
Forgot about the killswitch. It was activated on night 5, and pmed to the replicants informing then. Then it was a simple dice roll every night to check from that point on. A 1 on night 6 would end it, a one or two would end it on night 7 and a 1, 2 or 3 from that night onward. In the end I rolled a 4 on night 6 but a 2 on night 7, so the game was ended.

FYI, the tiebreaking mechanic which someone asked about early on in the game was a coin flip. :
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