Quote:
Originally Posted by st.cronin
As a GM, I find the 12/12 clock (or whatever variant Lathum uses - the 9/15 clock, perhaps) incredibly onerous. As a player, I do like it quite a bit, and understand why some people like it. Without the 24 hour clock, I just would not have the energy to keep running games.
I suggest somebody try a small game using a 24/24 clock at some point. I think we have formed a sort of "werewolf culture" here with biases against certain types of play that may actually be very rewarding.
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Do you have further thoughts on the idea of our culture having a bias against certain types of rewarding play? I'm very intrigued by this idea.