Quote:
Originally Posted by Anxiety
I think part of that is we as GMs have certain styles.
For example, when I GM, I give every player an actual role, in addition to powers, and publish those roles. The best example of this is the small game "Seville High, Book One: The Janitor of Death" which I thought went very well.
BTW - after winning as a wolf in back to back games, I will get no trust next game at all!
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My next game will have some abilities and everyone will have a certain power (whether they can trust it completely or not is another matter), but I don't think I'm going to list any extra roles. I like the idea of open-endedness and creativity that I think not having listed roles could bring to the game.