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Old 04-11-2008, 10:07 AM   #18
Ksyrup
This guy has posted so much, his fingers are about to fall off.
 
Join Date: Nov 2000
Location: In Absentia
Quote:
Originally Posted by Markus Heinsohn View Post
Well, the game will use ratings if there are not enough stats for a certain year. Let's say a guy had 250 AB in a season, then the game will not use 100% stats, but rather 50% stats + 50% ratings because the stats are just a half season, and could be a fluke.

I'll look into this again though

That would be great. Please see this post:

http://www.operationsports.com/fofc/...6&postcount=18

I also posted similar stuff last year on the OOTP board. I will usually set the eval %s as 10/50/30/10, meaning 10% ratings, 50% current stats, 30% last year's stats, and 10% 2 years ago stats. Sometimes the issue comes up before a season starts, which could mean the "current year's stats" are causing the problem because there are no current year stats until games start - 50% of nothing. But wouldn't that effect a number of people? But sometimes, it happens midway through a season - look at Cal McLish 1948 and Charlie Case 1908 or Don Schwall 1966.

What I really want to get to is a situation where stats matter almost entirely, so that the AI is reacting to good or bad performance in its decision-making, and not seeing a drop or jump in talent between seasons and making pre-emptive, "omnipotent" decisions.
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Last edited by Ksyrup : 04-11-2008 at 10:10 AM.
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