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Old 04-23-2008, 08:25 AM   #57
Markus Heinsohn
OOTP Developments
 
Join Date: Nov 2002
Location: Germany
Quote:
Originally Posted by Ksyrup View Post
Awesome news!

Is this going to let us to set the percentages almost entirely on statistics and have the AI act accordingly, or was the bug related to something else? Or ,by fixing the bug, will it allow the evaluation percentages to work better?

It now works as advertised, the bug screwed the whole system basically... it works like in this example now:

Player A:
Expected OPS by ratings: .900
Current Year OPS: 1.100 in 150 PA
Last Year OPS: 0.800 in 550 PA
2 years ago: 0.900 in 600 PA

Now, the AI settings are like this:
Ratings 30%
Current Year 40%
Last Year 20%
2 years ago: 10%

OK, now, the resulting OPS is:
0.3 * 0.900 (30% of the ratings)
+ 0.12 * 1.100 (150 PA from the 500 minimum is 30%, so it uses 12% (40% * 0.3) of current stats)
+ 0.48 * 0.800 (the remaining 28% from the previous step, plus 20% last year)
+ 0.1 * 0.900
= 0.876 ... so, for the AI this guy is a hitter with an 0.876 OPS.

Hope that makes sense This allows you to have the AI act entirely based on stats if there are enough PA/IP for the player in the past...

Last edited by Markus Heinsohn : 04-23-2008 at 08:29 AM.
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