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Old 07-01-2008, 03:25 PM   #541
Ben E Lou
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Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Ksyrup View Post
I don't care what you say...this bothers the hell out of me.

I'm using RonCo's modifiers, including the 60/30/8/2 numbers. My first sim, I was trying for a setup where the AI didn't use ratings at all, to try to get a situation where the AI was reacting to bad performance as opposed to anticipating it from a drop in ratings. It didn't really work out that way. So this time, the AI is taking ratings into account. Still, the way this plays out bugs the shit out of me, because it is so unrealistic.

Nolan Ryan

1966: 15-8, 2.85 ERA, 217.2 IP, 179 HA, 105 BB, 226 K
1967: 20-9, 2.73 ERA, 273.1 IP, 186 HA, 133 BB, 323 K
1968: 18-13, 3.20 ERA, 270.1 IP, 210 HA, 115 BB, 257 K

Between 1968 and 1969, Ryan's ratings dropped pretty significantly - 4 points of Stuff, 3 Movement, 1 Control. In Spring Training, he pitched OK - 11.2 IP, 10 HA, 7/11 BB/K, and a 3.09 ERA. Yet after making 114 starts over the past 3 years - and at the ripe old age of 22 - he started 1969 in AAA. His AAA line:

15-2, 2.92 ERA, 157 IP, 113 HA, 59 BB, 153 K

He came up in September to the ML and posted these numbers:

2-0, 4.28 ERA, 27.1 IP, 21 HA, 27 BB, 30 K

Now, I grant that he clearly has lost something. But what I want this game to do is model what would happen IRL - there was nothing in his ST performance that suggested he would fall off a cliff to the extent that a team would take a #2 starter and throw him to AAA for an entire year before they saw the deterioration occur on the field. Even if the scouts looked at him and legitimately thought he had lost something, there's no way that would ever happen. If I was running this team, I wouldn't have done that. I would have given him 3 or 4 April starts, checked for decline, and made a move if I felt it was necessary based on the combination of stats and ratings.

I just want the AI to stop anticipating declines and let the numbers dictate the move!

OK, I'll stop bitching now.
I'm not sure there's such a thing as full reliance on stats. And to reiterate, this is an area where departing from realism makes for a much more challenging game. I don't want the AI teams playing guys who are going to drop off in performance, so if there's any way they can peek ahead, I'm 100% in favor of it.
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