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Old 07-01-2008, 03:36 PM   #543
Ksyrup
This guy has posted so much, his fingers are about to fall off.
 
Join Date: Nov 2000
Location: In Absentia
Quote:
Originally Posted by Ben E Lou View Post
I'm not sure there's such a thing as full reliance on stats. And to reiterate, this is an area where departing from realism makes for a much more challenging game. I don't want the AI teams playing guys who are going to drop off in performance, so if there's any way they can peek ahead, I'm 100% in favor of it.

Maybe the difference here is that I'm simming this and not playing it, so I'm not looking for a challenge. I'm looking at a game that I want to simulate the history of baseball. And in the history of baseball, I can't think of many teams who would immediately stick one of their best pitchers in the minors for an entire season simply because their scouts said the guy's lost something off his stuff. IMO, it ruins the continuity of the game and the realism.

I understand your point, but I'd rather the AI be reactive than proactive, frankly. And unless he's got someone lined up to take that spot, usually this doesn't end up benefiting the AI anyway. He replaces the guy with a crap or mediocre pitcher, unless he gets lucky and just happens to have someone ready to step in. So I don't see it as necessarily creating a more competitive game.
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Last edited by Ksyrup : 07-01-2008 at 03:40 PM.
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