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Old 03-10-2009, 06:01 AM   #72
Raiders Army
Coordinator
 
Join Date: Oct 2000
Location: The Black Hole
The draft strategy is interesting. It took me a good 15 minutes to figure out how the Techno Drafter works though. I was a little confused about how in the selection column you can set your preferences for Current/Potential and the Age Modifier but they don't correspond to the Weight column for Less Exp/Exp players.

Also experienced is mis-spelled in a couple places:

Quote:
A player's talent is a number between 0 and 99 and based on the player's talent versus other players at his position (the players and their talents will not be seen before the assigning of players takes place). This is the number the game will use when making a determiniation on when to pick a player. For the less experinced groupings, you can choose to "Potential" or "Current." Choosing "Potential" means you would prefer the game to assign this grouping based more on how good those players can potentially (not necessarily!) become. Choosing "Current" means you would prefer the game to assign this grouping more on how good a player currently is. For the experinced groupings, you can select an "AgeMod" This modifier is used to put more emphasis on younger players (as younger players generally have less experience). The modifier is a number between 0 and 1. If 0 is selected, the years of experience a player has played is not factored in (only his "Current Talent" is used). If a number other than 0 is used, you will multiply a player's current talent by the factor :
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