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Old 04-15-2009, 07:51 PM   #443
FrogMan
Hattrick Moderator
 
Join Date: Jan 2003
Location: Pintendre, Qc, Canada
Quote:
Originally Posted by JonInMiddleGA View Post
Honestly, knowing the FOFC a little bit, I figure a third town isn't very far down the pike (the numbers would seem to dictate it at some point) but at the same time I'm wondering how in the heck we're going to fund & efficiently build two at the moment, let alone three. Seems like it might be great if we happened to stumble across a well developed ghost town, although when looking last night I didn't see any better than start up level in any of our surrounding quadrants.

The one town we should keep an eye on is the bottom one, called Rage. 2131 points and 10 of 12 residents marked as banned. If it ever becomes a ghost town, it'd be a steal.

Otherwise, we just hit 29 FOFCers in my big census. I'd say we could have two very viable 15-20 people town for a long while, with maybe adventurers staying on the outside except to come shopping, since they can sleep in hotel for free...

Quote:
Originally Posted by JonInMiddleGA View Post
One thing we probably need to get a handle on pretty soon (if it hasn't already happened up the thread & I've missed it) is figuring out who are construction specialists are/will be.

Not including character class +5% bonus (since I don't know who has chosen what, I haven't picked yet since I've got to move around a bit today & wanted to keep the +150% on speed until I reached the site of El Dolado)

Including item bonuses I've currently got 51 labor points toward building -
15 x 3 construction, plus 2 repair, plus 4 leadership

From his graphic Chinaski would have 115 labor points toward building
38 x 3 construction, plus 1 repair, plus 0 leadership

Based on Frog Man's earlier basic formula of "you improve the building by (net labor points)/4*motivation% ", I shouldn't work on any buildings if he's available & willing.

115 gross lp minus 15 difficulty (for level 1, 30 for level 2, etc) gives him 100 net lp divided by 4 = 25 times 100% = 25 points per hour working. With 100 points needed for a level one general store, by my calculation he could finish one in four hours ... assuming the $480 needed to fund it was available. I'd need over 11 hours & $1,300+ to do the same thing.

Yeah, chinaski just got to Troutville and he told me he's at 136 lp for the construction job, not counting the 5% bonus. I'm now at 148. Maybe chinaski should move to your town tomorrow to help you out.

We definitely need workers to come forward and tell us what their labor point for the construction job are. That is 3*construction+repairing+leadership, adding 5% if they are of the worker class...


Quote:
Originally Posted by JonInMiddleGA View Post
Speaking of which, hey Frog Man (or anybody), you mentioned the difficulty increasing by 15 each additional level but is there a standard for the number of construction points needed to complete a building at each level? i.e. It's 100 points total for a level one general store but what about other level one buildings? And at level 2,3, etc?

the building points are mutiples per level, i.e. points to get from level x-1 to level x is (level 1 building points) times x. Here are the multipliers I can figure out:
Town Hall: 100
Residences: 200
Bank: 100
Hotel: 200
any shop: 100
Mortician, one level only: 100 (I think, can't remember)

So to get a hotel to level 3, it'd be 600 building points.

FM
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