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Old 10-22-2009, 02:47 PM   #2
Schmidty
Coordinator
 
Join Date: Apr 2001
Location: Early, TX
Good Roles

Scooby Doo - He will be a public role. Scooby can't be arrested (lynched) or kidnapped (night killed). Scooby gets a normal vote like everyone else, but once he casts his vote, it is locked in and can't be changed. He must make his vote no later than one hour before the deadline. Scooby does not count as a villager as far as the victory conditions go, but for all other intents and purposes, he is a villager. Scooby also has another ability that is hidden and conditional.

Norville "Shaggy" Rogers - Each phase, Shaggy may follow another player. If that player is kidnapped, Shaggy will learn the identity of the kidnapper. If Freddie is there making a block, Shaggy will learn who Freddie is, but not the monster. If Shaggy ever finds a Monster in this way, he won't be able to use the ability again due to his cowardly nature. Shaggy also has another ability that will only be revealed if a certain prerequisite is met.

Freddie Jones - Each phase, Freddie may choose a person to guard from being kidnapped. Freddie may not choose the same person two phases in a row. Because of his obvious crush on her, if he ever guards Daphne, he learns her identity and may protect her the next phase as well if he chooses. Then he must alternate again.

Velma Dinkley - Because of her keen intellect and investigating skills, each phase Velma may investigate a player to see if that player is a Monster.

Daphne Blake - Because she is so beautiful and charming, once per game, Daphne may change the target of the arrest to another player.

Don Knotts - If Don Knotts is ever arrested, he may accidently bonk another player on the head in the struggle, since he's so clumsy. This knocks them out, and eliminates them from the game. Their role will be revealed as normal.

Evil Roles

Zombie - Standard Monster. May communicate with the other Monsters.

Alien - Super intelligent Monster who can outsmart even Velma. If he is investigated, he will come up as a normal Party-goer. May communicate with the other Monsters.

Witch - If this manipulative old hag is ever arrested, she will spew such terrible lies that she can take another player with her, removing them from the game. Their role will be revealed. May communicate with the other Monsters.

Werewolf - The Werewolf is a vicious Monster who can intimidate a player once a phase. This will stop whatever ability/action they are trying to perform. This doesn't work on Daphne or Don Knotts. May communicate with the other Monsters.

NOTE - The Monsters must choose who they send to do the kidnapping.

Other Roles

Igor - Igor is a sniveling coward, and if he is ever kidnapped, he will join the Monsters; however, he will not be able to perform a kidnapping, nor can he PM with the Monsters. He will know their identities though, and they will know his. He will then win if the Monsters win, but won't count as one with regard to win conditions. Unless he is kidnapped, he counts as a normal Party-goer.
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Just beat the devil out of it!!! - Bob Ross

Last edited by Schmidty : 10-23-2009 at 12:45 AM.
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