A couple things I've thought of recently, that only I probably would like anyway....
1) When you import a player in FBCB the player in that file are imported significantly better than the rest of the universe. Resulting in inflated stats and usually if you have a team that you imported versus a team that was game created you will almost always win. Also, free throw shooting for imported teams is way to good.
For example, I just imported this year's Ohio State team with last year's stats.
Dallas Lauderdale shot 47% from the free throw line last year, he imported at a 53 for FT.
We received all 72 first place votes in the preseason poll.
They went 40-0 and it wasn't close.
Code:
Ohio State Buckeyes 2009 Season Info
Current Performance
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Team Prestige: 90 Record Vs 1-50: 15-0
Season Record: 40-0 Record Vs 51-100: 8-0
Conference Record: 18-0 Record Vs 101-200: 11-0
Home Record: 15-0 Record Vs 200+: 6-0
Current Poll Rank: 1 Current RPI Rank: 1
Stat Rankings:
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Points: 81.6 National Rank: 1 Conference Rank: 1
Points Allowed: 57.2 National Rank: 110 Conference Rank: 2
Rebounds: 36.5 National Rank: 9 Conference Rank: 1
Assists: 18.8 National Rank: 1 Conference Rank: 1
Steals: 4.8 National Rank: 70 Conference Rank: 7
Blocks: 3.5 National Rank: 7 Conference Rank: 1
Turnovers: 10.4 National Rank: 1 Conference Rank: 1
Fouls: 18.4 National Rank: 71 Conference Rank: 4
FG%: .469 National Rank: 1 Conference Rank: 1
FT%: .865 National Rank: 1 Conference Rank: 1
3P%: .381 National Rank: 3 Conference Rank: 1
I'm not sure what can be done here, anyway its small in regards to the big picture. I just remember spending a weekend creating some players then importing them and being disappointed how it turned out.
2) If possible, I think it would great if we could have some control over the parameters in which recruits are created. A modifier or something would be nice, ie - if I wanted to shrink the height delta overall. I'd really like to create a D2 or D3 mod and not get the D1 size.
This is a wishlist I suppose