Dubb, the example I used was a list of people that the wolves had to kill to win the game. That is a little different than the example you give.
But in the 24 game the wolf faction ended up with several roles that really couldn't be together and keep game balance (information roles that would have really limited the ability to learn about wolf actions). So I did modify that list prior to assigning players to the roles.
I do think those type of situations arise in games with 20+ unique roles much more than standard WW games.
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