Too hard to do well enough to suit the most passionate fans, not enough interest among casual gamers who would be satisifed with less, too fragmented a marketplace globally vs the US, and I've long suspected a significant shortage of developers who understand it well enough to even begin to do it justice.
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"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis
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