View Single Post
Old 05-08-2010, 12:27 PM   #256
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
The items Abramo had are added to the magic pile.

The next room is 50’ by 40’. There is a secret altar and shards of rock in here. In the southeast corner is a huge jade statue of a snake with a human head. It’s worth roughly 7500 gold and weighs a bunch. There is a jail cell in another corner with a teen girl in it, and Bertram on the floor unconscious. There are two brass bound chests on the east wall. She stands as she sees Alzar and crew enter. She shows them where the key for the jail cell is hidden, tells them about a secret door in the floor, and says her family was enspelled and now are much different. She tells Alzar that there is a hidden cavern to the west a few days and that is where they say they take the prisoners. Alzar orders her to hide away for a few days, keep Bertram safe and away, and then it should be safe to return, and she nods and leaves. He now knows the general direction where the trail to move on is located.

The trap door is opened and it leads the female cleric’s room.

They leave, grab the horses and wagons, and move east to hide away from the temple for a bit. Alzar spends some time in his lab/library wagon and Aleigha and Estaish wait, with Dryshik and Megala on lookout duty, and Alzar feeds the moss with the flesh of the dead servant whose corpse was left behind at the temple. Alzar casts detect magic on the magic pile before they leave, and the cleric’s chain glows. It’s grabbed. Everything is discarded.


After a few hours, Alzar has emerged. He tells Aleigha and Estaish about the Naga that they will be facing. These intelligent and evil creatures can cast mage and cleric spells, and one of them, a Spirit Naga, can charm with its gaze. Alzar suspects that is their final foe, a Spirit Naga. They are also very valuable, since their teeth, eyes and skin all have a lot of uses to mages.

They begin to rest for the night, and after an hour, two figures arrive boldly, and knock on a wagon door. They introduce themselves as Dorian and Llywillan, elves that were campaigners with the mayor years ago in the Trow Wars. He asked them to come and help him investigate, and after clearing out to dens of cultists, they are trusting him. They each give the other info, and they recommend that Aleigha be taken back to Hochoch to get healed at the Temple of Harkangi there, and then return in another day, and in just two days, their party’s strength is restored. Smart idea. They learn of the foe – a naga, and wish Alzar good luck, and they go to the girl and Bertram to help them for a while.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote