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Old 05-08-2010, 02:55 PM   #261
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
They run them out the wagons just outside. Alzar dries off. They can go the same direction as forward from the first room. They head back to the first room and go left. The path goes forward or right, they go forward, and an animal skeleton is dissolved when it steps on a green slime that is covered in mud. Alzar uses a Flask of Oil to burn it off. There is a fake door at the end to force you into the slime. Smart.


33 skeletons left.

XP 50 - Alzar


They go right and there are four doors in quick succession. The first has four more cultists in here, all chicks. They yell and grab weapons. Alzar hears doors open and sees a bunch more. Maybe ten or twelve are here. He casts sleep. 8 fall sleep. Four more charge on, and the animal skeletons cut them to shreds. The other eight are tied up and tossed in a room with the door then locked. The rooms are all searched and weapons and such added ot the magic pile. They also find a storage area with foodstuffs and nothing else of note in the back of one of these rooms. The corridor bends around and then ends at a door or forks right twice. He goes forward. That door is locked, and Derek opens it. Inside are crates, barrels, cases and such, plus weapons. All are added to the magic pile. Hee comes back and takes the first right. It gets really muddy as it passes a shallow pool of clear water with nothing in it. They hit a door and It is locked. Derek. Cannot get it open. They come in on the south side of the empty hall, a large room with four pillars forward from the original room. There is a pool of mud in here. They search and find nothing.

The corridor continues on and bends to the right. There is a door at the end and they go to it. The door is heavily barred. Derek has nothing for this. Alzar grabs his axe and starts hewing at the bar. In a few turns, it is weaken, and then they punch through it. Inside is a room with four soft chairs and several tables, and a fire burning in a large fireplace with wood next to it. Three people in here are right inside the swing and they swing immediately.

They get surprise on Alzar and his group. Alzar is nailed for 9 damage. 42/51.

He backs up and orders his skeletons in. Two die in the attacks. Only four can attack each in the doorway, they have terrain on us. All miss the one in scale armor and a shield, Two hit the one in leather with a shield for 6 damage. He dies. Everybody misses the other.

31 left.


They win init and both kill two more. Then the one in leather dies from 7 damage while the armored one is again completely misses. Alzar’s dagger misses him. 8 can now attack him. Alzar’s skels won init. One crits him for 6 and another hits for 2. His longsword dices another. He wins init and fumbles his sword. He is hit twice for 3 damage. He is hit for 6 and then slices another. He finally dies to 5 more damage. Weapons and armor added to magic pile

27 left

Search find four bed rooms of nice ness in here and nothing else of much, except a chest in the bed. Derek finds the trap and fails to disarm it and is paralyzed for a half hour. It opens and inside is a scroll with cleric spells on it ,and another with a mage spell on it.

While waiting for Derek to unfreeze, a pair of hobgoblins swing by and are immediately eviscerated by the skeletons.

5 XP each
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