View Single Post
Old 05-08-2010, 04:52 PM   #266
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
They leave and head north into a giant cavern. It smells nasty. All of the sudden, a troglodyte is relieved and he throws a whicker cage at them with several mudvipers in it, but luckily it doesn’t break. Alzar pushes the cage aside and 12 more trogs un camouflage and charge in. A few make their stench. Alzar and the undead are unaffected. Derek makes his save, the others fail.

Alzar casts sleep. 3 fall asleep. 9 left. Derek slashes one for 6 damage. They attack and kill two zombies and Derek was missed twice. Alzar and crew win init. He casts Sleep again and 2 more go down. 7 left. Derek kills the wounded one. 6 left. The zombies all die, and there goes the cannon fodder.

Alzar casts Blastbones on the corpse of a zombie and orders everybody back. The trogs move into it and it explodes. They take 7 damage and Alzar was caught in the blast. 32/51 Dreek misses. The others recover next turn. The trogs swing. One drops a stone axe, and two more hit. Alzar takes 5 and Estiash takes 2.

34/51
17/19

Alzar’s team continues to win init and They kill three trogs after three hit. Only Derek misses. Alzar takes 9 from two hits. 25/51. The trogs win and begin to back away. Alzar and Derek throw daggers. Alzar misses, Derek hits and kills one for 4 damage. 2 left. Dryshik pursues them into a lair with a hundred or so trog eggs. This is what they are protecting. They search the current room and find a sack with 47 pp, 273 gp, 490 sp, 4 gems worth 350, 200, 110 and 80 gold.

XP – 100 each

25/51

They skip the hatchery and round a bend into a room with a loud Bonesnapper on a chain, a small t–rex looking guy who lives in swamps. It snaps and tries to get to the characters, but there is plenty of room to go around.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is online now   Reply With Quote