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Old 05-25-2010, 08:55 PM   #510
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
The day is almost done, and Alzar returns to the inn. It’s been a tiring day for everybody. They sleep well and quietly. The next day, they need to find out where the Slave Lords are hiding. Alzar stores spells in his Ring – Sleep, Read Magic plus Ray of Ondovir which it has had for a while. He and the fighters spend the day looking for something to get them to the next place, if there is one. Then he remembers the map store, and they head there. There are maps of the area, and Alzar asks to see them. He casts ESP, memorized especially for today’s search.

Are there other places not on the map? Maybe in the hills there are caves or tunnels? What about sewers? Underwater? How about a map for the whole island?

The sewers comment strikes, there are sewers underneath, and something of significance, but Alzar also notes the person is suspicious, but not too suspicious yet, so he thanks the man for his time, and they leave. They are looking for an entrance to sewers. Now, if I wanted to hide the entrance to the underground section, where would I put it?

There was an abandoned residence and an abandoned fighters’ guild they passed. It seems like an abandoned building would get you want you want. They scout out the two places, and then head back to the inn and wait the night out, regather the spells and healing the following day, and move out very early, before dawn. They start with the one easiest to do. The house is in a back area, and the guild is on the main street, so the house it is.

The door is unlocked and despite its abandoned statue, there is still a bunch of furniture here. They start searching and find a trap door under a rug in the study. They open it up and there is a ladder down to a tunnel that goes down and looks like part of the sewage system. Nicely done.

After a while, they arrive in a hexagonal room with another tunnel leading out the other side. In the middles is a giant humanoid figure, and Alzar can tell it is a flesh golem with metal plates attached to its flesh. That’s new. He hasn’t seen that before. They move in and it moves towards them. Alzar carves 14 damage into it. Est crits it for 7, and Ale adds 7. It swings at Alzar and misses. It wins init and Alzar takes 7. Alzar kills it.

47/54


XP – 500 each
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