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Old 05-31-2010, 11:49 PM   #621
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
They hit a door and it opens to reveal a room with 12 brown sharks. They are hungry and move in, but Alzar’s wall of skeletons keeps them out. They don’t view the skeletons as enemies, just as barriers and are not attacking them. Alzar orders one to attack and it hits for 2 damage. The other sharks go crazy and kill the wounded one and start to eat it. Alzar has a skeleton wound another and it is damaged too and more attack and kill it. He remaining 10 feast on the sharks for a bit, and then, sated, they retreat. They take a door on the right. This room has bright and exciting murals and scenes of conquest and treasures flow across the ceiling and walls. There is an altar in here and an idol of an octopus. Four giant electric eels move to attack. Alzar wants to search the room so he orders his skeletons and lacedons to attack back. He killed the eels and has 5 skeletons left. A search finds nothing and the idol is a fake. They return to the shark room and move to the other door and enter, and the close the door behind them.


They arrive at a door and enter the room. This is a small room with a fearful triton statue in the middle of the room. It appears to be reaching out. A closer look shows chisel strokes – this is not someone turned to stone. A search finds two emeralds in a cache in the statue:

Emeralds – 1000 gp each

They exit through a door into a large corridor that ends into a large room with a giant dragon turtle in it. They others quake in fear but Alzar can tell it’s an illusion of a first level spell. Skeletons enter and start searching and a steam blast hits them and they die. Just 3 lacedons left. Alzar sends in a lacedon along the wall and nothing, so they enter that way and search. They find a secret door and stairs leading down, so they take it.

They hear the singing get a little louder. The corridor ahead widens into 25 feet and then collapses again. There is a door at the other end. In there are two skeletons with four arms each – probably a sign of golems. He’s fought enough to know that. Alzar sends the lacedons to the side and moves in front, and then he enters an area where he is slowed and he orders everybody else to keep back, and the golems advance. A dagger deals 10 to one and they arrive. Alzar attacks the wounded one for a miss. Carum misses. Est and Aleigha run in despite the slow effect, because they have no missile weapons to damage the golem. The golems miss Alzar. Carum misses. Alzar wins init and hits for 19 on the wounded one and it dies. Est and Aleigha miss. Alzar takes 8 from two hits. Alzar’s second attack does 16. It wins init and hits Alzar twice for 9 more. Alzar and Est and Carum and Aleigha manage to kill it.

31/56

XP – 480 each

They find nothing in here and move past the slow area and to the door and open it. There are a dozen very old statues in the room, and most are missing pieces and are cracks. As they investigate, 8 shadows emerge to attack and are controlled. 8 shadows and 3 lacedons. There is a doorway and a door. They head through the doorway.
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