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Old 06-11-2010, 01:19 AM   #640
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Alright, here we go. Both staircases from above arrive at opposite ends of the same corridor. There is a sloping corridor that heads down into darkness and another level, and paths up and down to either side of the sloping path down. Empty Armory, empty armory in one direction. The other has an intersection and one ends at some bars that drop down after two skeletons move into the room. Suddenly, harpy songs can be heard, trying to enchant the skeletons. Carum fails, and Estaish makes his save. Alzar orders the skeletons to group up and try to lift the bars. He lends his own back while Carum stares dumbfounded. Soon, the bars are up and the other skeletons are in the room. The harpies stay up about 50 feet in the air on three aeries and do not mess with Alzar and his undead horde – all apparently immune to their song. There are two doors. One leads to a room with 6 ghouls, who then show Alzar their treasure after joining him.


Fancy chainmail
61 gp, 81 sp, 5 ep

The next room has 4 more ghouls, who again show their treasure. There is a door in here.

Ghouls – 10, AC6, 13 hp each, 1d3x2, 1d6 as attacks, paralysis, THAC0 18

108 cp, 92 sp, 37 gp, 7pp

A skeleton dies to a spike trap. 39 skeletons left. Nothing in here but another door, which leads to a room with two ghasts, which join Alzar’s party.

Ghasts – 2, Ac4, HP – 21, 1d4x2, 1d8 as attacks, paralysis – stench 10’ radius save vs poison or -2 to hit.

Large gold cup – 450 gp
112 gp
3 onyx gems – 50 gp


They exit, return to the harpy room, and move out and forward. They arrive in a room with nothing but giant rats, and they are easily dismantled after a few are killed. Nothing in the room. They leave, the corridor continues. Then they go left. They find two empty storage rooms. A pair of armory rooms with nothing but weapons are found and everything is again compounded for the magic pile.

They go left and find a room with a locked door. Alzar picks it with the Gauntlets of Dexterity and then they enter. This is a prison where captives are held for eventual sacrifice at the Earth Temple. There are 11 prisoners here, chained to the wall.

2 merchants
3 servants
1 river sailor
4 men-at-arms

100 XP each if they are rescued and released. They claim to have been captured by ghouls and brought here.

Alzar escorts them back out, and all are from the Nulb area. He promises to return for the men-at-arms and river sailor later They run into nothing on the way there or back. Alzar equips the men-at-arms and sailor with some basic equipment – weapons, armor, to protect the group until he returns.
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