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Old 06-11-2010, 12:13 PM   #645
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
They leave this section of the dungeon and move to another on this level. They open a door and find a library. A search shows nothing of note in here as most of the things are gone or destroyed. They continue and find a storeroom with smashed flasks and other former potent items. Alzar and others start searching, then he orders everybody back when someone steps on something useful and breaks it. While spending the time to search right, a group of 4 gnolls comes across the group and is killed in seconds.

What he finds:

Stoppered Vial of Ruby Dust – 1000 gp
2 amber rods – 25 gp each
Small bottle of yellow sulfur – 40 gp
Tin Box of saffron – 500 gp
Tube of quicksilver – 100 gp
Vial of Ground Tourmaline – 500 gp
Flask of Lion’s Blood – 10 gp

They move on and find an empty meditation room, and then room into a door with a Glyph of Warding. A Knock spell won’t work. Alzar has a skeleton start hacking at the door with its claws. It takes a ton of clod damage, and it is immune. After a long while, The door is busted and they enter the crypts. In here are the dead corpses of those priests that died serving the Earth part of this cult.

550 gp Gold Ring
Cloak

After some time searching, they return and take a different direction to a corridor that ends in a room with a round black chamber, with a giant exit to the left. They move there and find a 30’ diameter chamber in obsidian. In the middle is an altar and upon it, a stone seat. After some time, it becomes obvious that any magic that once might have been in this room is now gone.

They continue back and to a large hallway. This corridor is sheathed in polished brown marble with black triangular pieces of polished marble in the floors every so often. There are burning torches on the walls. Alzar follows the triangles and has the skeletons push aside a curtain at the end to reveal The Earth Temple.

This is a great large area, with sandstone walls, dark brown earth on the floor, a lichen providing light, in the center of the room is a large dirt mound, rising about 6 or 7 feet high. There are doors behind it, two normal and one double door. At the base of one face of the wall is a bronze box.

Alzar has two normal skeletons move in, and after moving in a bit, four Earth Elementals rise up from the ground from each of the four corners. These are super powerful elementals 16 hit dice in strength - Alzar has no chance to control them. One closes to the skeletons moves over and smashes them both easily. Then it retakes its place and they all rejoin the earth.

Now that’s a guard. Even if Alzar summoned two Earth Elementals to fight them, one from a spell and another from a Mud Ring, they would be weaker than the four by half. That’s not worth wasting. If Alzar and Carum and Estaish charged one and attacked it, he suspects they could kill one.

Instead, he takes the triangle corridor the other way. There are many frescoes in here including those of priests, and the powers of Earth, Fire, Water and Air mixing together. They pass by giant stairs down. They arrive in another corridor and take it to the left. There is a door to the right with a pit trap that kills a skeleton. They open a door to a room with three bugbears, which are quickly dispatched. A search of that room finds a secret door into a corridor, with a small concealed room off it that has a chest in it, lock melted by acid after Alzar fails to pick it:

2 Potions
151 sp, 411 cp, 90 ep, 55 gp, 27 pp
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