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Old 06-11-2010, 12:38 PM   #646
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
There are three doors in here, and they open the first. It is a jail with ragged humans, which turn out to be zombies. Alzar finds more zombies in two more jails. They become his new cannon fodder. There are doors to the corridor here and they go out and find three more jail doors. Two are empty, and inside a third is a Svartálfar bound and gagged. Alzar releases the person, who thanks Alzar, and asks for weapons so he can join Alzar in the fight against the Temple. Alzar uses ESP from his Medallion, and agrees after seeing Wassilon is a thief and warrior, and arms him.

Wassilon
Svartálfar
Level 4 Fighter/Thief
Neutral
Str 17 - +1,+1 in combat
Dex 17 - -3 AC in combat
Con 16 - +2 hp per level
Int 12
Wis 9
Cha 10
HP 23
Thief skills – 45 PP, 37 O Locks, 35 Find/Remove Traps, 33 Move Silently, 25 Hide, 15 Hear Noise, 88 Climb Walls, 20 Read Languages

Handed chain mail and long sword and shield. AC is now 1, deals 1d8 damage in combat.

They head down the corridor and find a torture chamber with a human being tortured by a fighter looking guy and a bugbear. The fighter, in chain mail with a battle axe, simply turns, picks up the axe, and cleaves the air very expertly. Alzar orders everybody back. The bugbear is looking scared at all of the undead. Alzar moves ahead to fight the commander of the troops on this level.

Alzar wins init barely – 0 to 1. He rolls a 6, which hits the AC2 of the turnkey. He doles out 18 damage. The turnkey swings back and rolls a 9, which is a miss vs Alzar’s -1 AC even with a strength bonus and axe specialization. He wins init and hits Alzar for 11. Alzar hits twice and kills him.

Alzar - XP – 1200; 45/56 HP

They kill the bugbear with ease and find:

Bronze and Jet Ring – 50 gp
23 gp
Tourmalines 100 gp x4
Feldspar Chunk - 50 gp

There are also two more prisoners in cells off to one side behind the entrance, and a cell with 5 orcs. The local orc tribe was fighting against the Temple, due to its chaotic nature. The orcs are lawful evil and revile the Temple and its chaotic tendencies. They want weapons to fight.

Alzar gets crossbows and chain and long sword and shields for the orcs and keeps them back as archers. They escort out the two humans and men at arms and Alzar gives the tortured man at arms more weapons to protect the group until they are ready to leave.

100 XP for Alzar, Wassilon, Estaish and Carum
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