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Old 06-12-2010, 02:19 PM   #676
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
There are four large symbols on the floor and a pathway out. One is a triangle of dull ecru stone, another a square of translucent stone, a third circle of silver and blue and a forth a long diamond shape with four pint radiating outside in orange and red. It’s obvious that these are more gates, after having seen some already. They take the corridor out and arrive in a huge room. The giants will stay here until the coast is clear.

This place is horrible and disgusting and loathsome. The stonework is leprous and mottled. There are three doors on the left, including one with a giant seal. There is a doorway to the right. There are dilapidated areas and a feeling of unhealth, but nothing here. They move to the doorway and arrive in a place of earth and chains.

This chamber is a strange composite of ink stone, golden chains and loose earth. There are violet fungi in the center of the room. The lacedons go in and kill the fungus, immune to its clouds. Alzar finds:

Ivory Case – 1400 gp
Wand of Illumination – 44 charges

There is nothing else in here so they go back to the rotting room. They enter a door on the left and it opens into a room of crowned skills. There are many decorations of skulls in here, but a search turns up nothing so they head to an adjacent chamber. This room has many frescoes of merriment and destroyed chairs and tables and couches and sofa and glasses, and bottles. A search turns up nothing.

They return and take the back door. This plastered room is decorated with wall murals, an show demons of lesser sorts paying homage to humans of evil mien. Scenes of killing and destruction rule. There is nothing in there so they advance to the next room. In here suits of armor and strangely fluted. As a lacedon moves in, they animates and attack it. Alzar orders the gargoyles to trade, and his suspicion is correct. They cannot damage the gargoyles and are eventually killed by them. They are added to the magic pile.

Four Topaz Gems – 500 gp each

They head down a corridor to another room – a chamber with a plain, unfurnished room. There is nothing in there but a door, so they open it and ,move to a lavish chamber with more tapestries and frescoes.

Gold Bowl - 235 gp

They move to the next room with more frescoes and a purple decoration. There is a map and many weapons, added to the Magic Pile. The map shows the locations of all of the agents of the Temple, and Alzar takes it.


Map of Temple Agents

They hit a bare wall and serach for secret doors. They find one back into the uncomfortable chamber, so they search the chamber for more and find another. They enter a room with a huge throne weighing 400 pounds but worth 50,000 g pas a piece of art. Alzar leaves it here for now. The room is stinking and littered with slimes., and fungus and more
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