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Originally Posted by Easy Mac
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One of the reasons why the iPhone was the initial target market was simply that its a more 'fixed' target than most phone platforms - you KNOW that the devices can cope with it and have a resolution of 'x' and a minimum memory of 'y'.
The problem with other OS's/Platforms is that they have a huge amount of device fragmentation which makes ensuring compatibility a lot harder to implement.
That isn't to say we'll won't release the game on other platforms - just want to explain why it might not be quite as simple to do so as you might think ...