Thread: RIFT MMO
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Old 02-19-2011, 01:55 PM   #2
Radii
Head Coach
 
Join Date: Jul 2001
I've played in the last 3 betas and am enjoying it immensely. I'm in for the head start w/ a small group of friends, though I don't think we've decided on pvp vs pve server or defiant vs guardian. I have avoided leveling anything up past 20 yet as i don't want to see too much of the world in a beta, my only concern is the "open pvp vs scenarios (warfronts)" issue that plagued Warhammer, where the game was designed around contested open world pvp zones, but a majority of the players found it more efficient to grind scenarios for their pvp points all day long. I forsee a similar problem here, and so far I do compare the game design to Warhammer a lot more than WoW, though really both borrowed most of their designs and UI and all that from WoW of course. But the things that Rift is saying will make it unique are very similar to the things the Warhammer folks said would make it stand out. Rifts are PQs but better, Warfronts are pvp scenarios, and most of the high level zones it sounds like are contested pvp zones.


I have high hopes for it, I like the Soul system, I am definitely playing a mage but can't for the life of me decide which class setup I want to play in pvp, dungeons, levelling, etc. Pyromancer, Warlock and Chloromancer all really intrigue me. I took my Chloro into pvp and love how that works (its a healing mage, it doesn't do a ton of damage compared to pure damage mages but almost all of the damage you do will heal everyone in your group/raid that's nearby). But I love the high damage of a Pyro and the stick and move dot the hell out of everyone warlock style too.

Looking forward to it!

Last edited by Radii : 02-19-2011 at 01:56 PM.
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