All,
Sorry I haven't had more time to work on this. Life's gotten fairly busy.
Simple version:
Code:
Solecis.40Yard Bench Agility BrdJump PosDrill
QB 44 4.52 15 7.18 114 89
28 4.84 10 7.8 102 67
RB 33 4.46 20 7.08 126 32
18 4.65 15 7.35 114 17
FB 33 4.68 27 7.25 113 42
19 4.78 20 7.6 102 22
TE 36 4.59 31 7.41 118 48
21 4.78 18 7.75 102 30
WR 35 4.38 15 6.91 62
17 4.51 11 7.2 41
C 5.06 34 7.74 102
5.31 20 8 88
G 5.08 37 7.64 102
5.27 23 7.9 88
T 5.08 37 7.54 106
5.27 22 7.8 90
P 38 4.83 16
21 5.07 10
K 40 4.96 16 114
22 5.12 9 102
DE 37 4.68 34 7.2 116
17 4.85 20 7.6 106
DT 34 4.95 37 7.46 112
14 5.07 25 7.08 98
ILB 41 4.7 29 7.32 118 41
19 4.86 16 7.6 99 27
OLB 39 4.55 24 7.14 122 42
17 4.71 12 7.4 108 27
CB 36 4.42 16 6.92 52
14 4.52 9 7.2 37
S 42 4.45 22 7.06 51
19 4.59 12 7.35 37
Okay, the above is a variant on the original idea. For each position and each measureable there are two values.
The top value is the "good value." Any value above that Solecismic, Bench, Broad Jump, or Position Drill indicates that value is a 575, 600, or 625 level skill. Any value below the top value for 40 Yard and Agility represents the same.
The reverse is true for the bottom value. Any value below the bottom value for Solecismic, Bench, Broad Jump, or Position Drill indicates that value is a 375, 400, 425, or 450 value player.
This is a quick, simplistic, and dirty way to find outliers.
But we've always known this.... What about the difficult way?
That will be coming in posts as I have time to put them up.