Alzar
7th level Fighter (Myrmidon), 10th level Path Mage (Fivefold Mage)
Lawful Evil
Human
Str: 16
Dex: 12
Con: 10
Wis: 15
Int: 19
Cha: 17
Hit Points: 57
THACO: 14
AC: 0 (Bracers, Cloak, Boots) Gets +2 when fighting with one handed weapon
Total XP: 285,000
Age 48, Body - 34
Race Abilities:
None Taken
Class Abilities (Cannot use as Necromancer without losing XP gain):
Specialization
Leadership (Alzar can command the tactics, strategy, logistics and more that a large force requires)
3 attacks every 2 rounds
Non-Weapon Proficiencies:
Myrmidon Bonus:
Tactical History 14
Fire-Building 16
Riding 11
Swimming 12
Reading/Writing 13
Survival 14
Blind Fighting
Etiquette 13
Endurance
Heraldry 13
Hunting 10
Fishing 14
Weather Knowledge 10
Orienteering 15
As a Necromancer/Fivefold Mage
Necrology 14
Netherworld Knowledge 10
Herbalism 14
Alchemy 12
Poison Use 11
Ancient Languages 10
Spellcraft 12
Ancient History - 14
Languages – Typic, Sis’sharr
Traits:
Empathy
Fast Healer
Precise Memory
Weapon Proficiencies:
Bonus Kit Specialization:
Battle Axe
Battle Axe
One Handed Weapon Style x2 (-2 AC when using one weapon in combat)
Crossbow
Battle Axe Weapon Mastery
Spear
Total with normal battle axe - +3 to hit, +3 to damage, -2 to AC. An additional +1 with the axe and +1 damage for strength
Staff – Can only use this as a Necromancer, +1
Class Ability:
1). Alzar can control undead as an evil Priest of the same level, and this ability extends to extra planar beings which are considered undead with the same hit dice for this purpose.
2). One Extra Spell/Level is Gained, must be Path.
3). Fivefold Mages reduce the spell level by one when researching spells in The Path.
4). Chance to Learn spell in The Path increased by +15%
5). Saving Throw of Targets when targeted by spells from The Path at -1.
6). No more than one spell per level can be from the group: Abjuration, Alteration, Alchemy and Geometry barring a highly unusual and temporary circumstance.
7). Fivefold Mage must invest a focus item as the method through which magic is cast. (Alzar’s Father’s Ring)
8). Must have a lab and library and workbench with 1,000 gp value per level, and an upkeep of 50 gp/level/month
9). They can store spells like an Artificer, but cannot begin to do so until level 6
10). Fivefold Mages have a chance to identify a magical item by spending a turn peering at it closely and examining it - chance is their level times 5.
11). Fivefold Mages never suffer from a negative reaction penalty due to controlling or animating undead.
Stalked by a Death Servant, who merges with his shadow. If he ever is about to take a fatal blow, the Death Servant will jump out, take the blow instead, and Alzar will be fully healed.
Immune to starvation
Can cast ESP once/week
Last edited by Abe Sargent : 05-25-2012 at 02:22 AM.
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